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Wii U eShop

This week’s video additions to the Wii U/3DS eShops are as follows:

Wii U

Etrian Mystery Dungeon – Medic
Monster Hunter 4 Ultimate Launch Trailer
GravBlocks+ Trailer
Kirby and the Rainbow Curse Accolades Trailer
Nintendo Minute – Kirby and the Rainbow Curse Let’s Clay
3D Fantasy Zone Trailer

3DS

Etrian Mystery Dungeon – Medic
Monster Hunter 4 Ultimate Launch Trailer
Kirby and the Rainbow Curse Accolades Trailer
Titan Attacks! Trailer
Luv Me Buddies Wonderland Trailer
Nintendo Minute – Kirby and the Rainbow Curse Let’s Clay
3D Fantasy Zone Trailer

Source: Wii U/3DS eShops

It’s certainly a big day for Woah Dave! In addition to sharing news about the game’s Deluxe update, Choice Provisions confirmed on Twitter today that the entire package will be released on Wii U.

The tweet is as follows:


We don’t have any additional information yet, but stay tuned!

Source

Playtonic’s new 3D platformer Project Ukulele will be shown at EGX Rezzed. On March 14, the indie developer will be on hand to host a session called “A rare reunion: Rebirth of the 3D platformer”.

Playtonic creative director Gavin Price said:

“It was the fans of our past work who inspired the creation of Playtonic, so we’re delighted to be able to showcase our vision to them in person at EGX Rezzed – as well as a few cheeky details of our game!”

For those who missed the news earlier this month, Project Ukulele was first revealed in the latest issue of EDGE. The game is intended to be a Banjo Kazooie spiritual successor, with lots of former Rare staffers working on the project.

Source, Via

Serenity Forge’s new game “The King’s Bird” will be released on Wii U, the studio has confirmed.

The King’s Bird is a 2D platformer “with gameplay that seamlessly combines parkour with the ability to glide through the wind, create bursts of wind, and ultimately achieve flight with flocks of magical birds.” Players will be able “to feel the joys of flow, flight, and freedom.”

Serenity Forge is currently focusing on the PC version of The King’s Bird, but the plan is to eventually port it to Wii U. We’ll keep you updated as things progress.

Source, Via

Scam Kitty developer Dakko Dakko is creating a new Wii U title. Rhodri Broadbent, speaking with Eurogamer, shared the news. Specifics were not revealed.

Broadbent also discussed his “love” for Wii U and how the system “always brings a lot of new potential to gameplay, because you think about things in a different way.”

Broadbent’s words in full:

“I love it! It’s still a little joy box to me. As a developer, I’m still working on a project right now I can’t talk about now on the Wii U. It always brings a lot of new potential to gameplay, because you think about things in a different way. It’s always nice to have more control options, and more weirdness in your hardware in terms of being able to inspire new ideas in a developer. I’m sad it hasn’t reached the market it was supposed to, or I expected it to. But in terms of delivering good games I think it’s doing well.

“I’m a big fan of all crazy hardware. As a kid, and as a developer, I’ve always been interested in things that use hardware and interesting ways, and interesting hardware that brings new interesting experiences. That is the essence of gameplay for me, that fusion of the hardware and software together – when the hardware’s more quirky, the software can become so.”

Source

MixedBag Games originally hoped to have forma.8 out last year. That didn’t happen, but the extra development time has been used wisely. MixedBag managed to give forma.8 a visual and technical overhaul over the past few months.

According to MixedBag, the team “decided to raise the bar and boost the game in every aspect, changing our technology (boring stuff) and redesigning all the backgrounds, effects and creatures from scratch (fun stuff!).” The game’s progress will be shown at GDC 2015 next week.

Our gallery below contains some screenshots showing forma.8’s change. Head on over here for MixedBag’s full blog.

Destructoid has revealed “Dot Arcade”, a new project from WayForward designer/director James Montagna. You can check out a few images above, and a summary of information below.

– Game is already done, rated by the ESRB, and approved by Nintendo
– Montagna is now deciding on a release date
– Programmer and composer Andrew Lim also worked on the game
– Began as a physical system prototype
– Started off as a wooden box with an 8×8 LED grid and a SNES controller plugged in

“We wanted to find some way we could share the dot games with the rest of the world, and Wii U seemed like the right fit. It was important that the experience emphasize the more intimate GamePad screen, but also beneficial to broadcast gameplay to others in the room on T… and taking it a step further, share scores with friends anywhere through Miiverse! So we started development on the collection of games, Dot Arcade.”

– 3 games included
– Mr. Snake, Dodge Club, and Rally Driver
– The games use the same 8×8 screen of virtual flashing lights to display the action
– Each game has it’s own “cabinet artwork” created by a featured guest artist like Jordan Canales and Jeremy Hobbs
– Dot Arcade may launch next month
– Plans for the series: “…secret extra cabinets for each game” and a plan to make “…Dot Arcade into something like a bit Generations series and introduce Dot Arcade Vol. 2 with three new games/featured artists… and so on, as long as there’s an audience with interest!”
– “The end result is a bit tricky to describe”
– “static screenshots don’t seem to do the games justice”
– Dot Arcade is “…the most raw form of video game — there’s no story other than what’s implied by the cabinet art, and there’s no real game graphics to speak of, just a focus on having fun manipulating an object on the screen. They’re entertaining in a way that’s shared only with the most vintage of video games.”

You can find a full report on Dot Arcade over on Destructoid.

OlliOlli is coming to the European eShop on March 5, according to a listing on the eShop. Pricing is set at €13.49. The game will be available for both Wii U and 3DS.

Source


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