Famitsu’s most-wanted games (10/10/13)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
The latest most-wanted games chart from Famitsu (as voted on by readers) is as follows:
Rank | Game Title | Platform | Publisher |
---|---|---|---|
1 | Pokemon X & Y | 3DS | Pokemon Co. |
2 | Lightning Returns: Final Fantasy XIII | PS3 | Square Enix |
3 | Grand Theft Auto V | PS3 | Rockstar Games |
4 | Final Fantasy XV | PS4 | Square Enix |
5 | God Eater 2 | PSV | Bandai Namco |
6 | Fairy Fencer F | PS3 | Compile Heart |
7 | Gran Turismo 6 | PS3 | Sony |
8 | Puzzle Dragon Z | 3DS | GungHo Online Entertainment |
9 | Metal Gear Solid V: The Phantom Pain | PS4 | Konami |
10 | Drag-on Dragoon 3 [Drakengard 3] | PS3 | Square Enix |
11 | Kingdom Hearts III | PS4 | Square Enix |
12 | Mario Kart 8 | Wii U | Nintendo |
13 | Zelda no Densetsu: Kamigami no Triforce 2 [The Legend of Zelda: A Link Between Worlds] | 3DS | Nintendo |
14 | Psycho Break [The Evil Within] | PS3 | Bethesda Softworks |
15 | Shin Gundam Musou | PS3 | Bandai Namco |
16 | Final Fantasy X | X-2 HD Remaster | PS3 | Square Enix |
17 | Sengoku Basara 4 | PS3 | Capcom |
18 | Danganronpa 1 & 2 Reload | PSV | Spike Chunsoft |
19 | Tales of Symphonia: Unisonant Pack [Tales of Symphonia Chronicles] | PS3 | Bandai Namco |
20 | Metal Max 4 | 3DS | Kadokawa Games |
SpongeBob SquarePants: Plankton’s Robotic Revenge footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Square Enix explains why Deus Ex: Human Revolution – Director’s Cut costs more on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 14 Comments
Yesterday, we were given official confirmation that Deus Ex: Human Revolution – Director’s Cut will cost $50 on Wii U. That’s in spite of the fact that the PlayStation 3 and Xbox 360 versions are priced at $30.
Wondering why the price discrepancy exists? Square Enix provided Kotaku with the following statement:
“This is the first time Deus Ex is available on the Wii U. We have an extensive feature set which makes full use of the Wii U GamePad, plus we were able to add exclusive features to the Wii U version which we think Nintendo fans will appreciate and truly immerse them into the world of Deus Ex like never before.”
Wii U GamePad’s high-capacity battery unboxed
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
If you’re in the UK, you can place an order for the new GamePad battery from Amazon here (dispatched in 1-3 weeks).
Pac-Man and the Ghostly Adventures hits Europe in March 2014
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
It’s going to be a fairly long wait for Pac-Man and the Ghostly Adventures in Europe. Namco Bandai has confirmed a March 7, 2014 release date across the continent.
In North America, Pac-Man and the Ghostly Adventures is due out on consoles on October 29. The 3DS game will follow on November 5.
Source: Namco Bandai PR
Call of Duty: Ghosts – clans trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Video: Nintendo talks Wii Fit U
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Boxarts for the new European Wii U bundles
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii U | 1 Comment
Super Smash Bros. for Wii U screenshot (10/10/13)
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
The shield that can deflect things with a little “clunk!” is still around. There’s a slight reaction to the impact this time, so brace yourself.
Aonuma on visuals in Zelda games, Link Between Worlds didn’t begin as a sequel, wants next Hyrule “to be a setting no one has ever imagined before”
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 1 Comment
Nintendo producer Eiji Aonuma commented on a number of wide-ranging topics while speaking with GamesTM this month.
The visual style of Zelda games was one prominent item tackled by Aonuma. He spoke about his personal importance of creating unique-looking games:
When something unexpected happens, the first reaction people have is to be wary.
…I try to make games I work on unique. Not only in terms of gameplay, but also in terms of graphical style. I want the game to be unlike anything I’ve seen anywhere else. Changes to the graphics also help to change preconceived ideas and have a big impact on the gameplay. Because the graphical style can lead to uniqueness like that, I think it really can’t be ignored.