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Wii U

The latest most-wanted games chart from Famitsu (as voted on by readers) is as follows:

RankGame TitlePlatformPublisher
1Pokemon X & Y3DSPokemon Co.
2Lightning Returns: Final Fantasy XIIIPS3Square Enix
3Grand Theft Auto VPS3Rockstar Games
4Final Fantasy XVPS4Square Enix
5God Eater 2PSVBandai Namco
6Fairy Fencer FPS3Compile Heart
7Gran Turismo 6PS3Sony
8Puzzle Dragon Z3DSGungHo Online Entertainment
9Metal Gear Solid V: The Phantom PainPS4Konami
10Drag-on Dragoon 3 [Drakengard 3]PS3Square Enix
11Kingdom Hearts IIIPS4Square Enix
12Mario Kart 8Wii UNintendo
13Zelda no Densetsu: Kamigami no Triforce 2 [The Legend of Zelda: A Link Between Worlds]3DSNintendo
14Psycho Break [The Evil Within]PS3Bethesda Softworks
15Shin Gundam MusouPS3Bandai Namco
16Final Fantasy X | X-2 HD RemasterPS3Square Enix
17Sengoku Basara 4PS3Capcom
18Danganronpa 1 & 2 ReloadPSVSpike Chunsoft
19Tales of Symphonia: Unisonant Pack [Tales of Symphonia Chronicles]PS3Bandai Namco
20Metal Max 43DSKadokawa Games

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Yesterday, we were given official confirmation that Deus Ex: Human Revolution – Director’s Cut will cost $50 on Wii U. That’s in spite of the fact that the PlayStation 3 and Xbox 360 versions are priced at $30.

Wondering why the price discrepancy exists? Square Enix provided Kotaku with the following statement:

“This is the first time Deus Ex is available on the Wii U. We have an extensive feature set which makes full use of the Wii U GamePad, plus we were able to add exclusive features to the Wii U version which we think Nintendo fans will appreciate and truly immerse them into the world of Deus Ex like never before.”

Source



If you’re in the UK, you can place an order for the new GamePad battery from Amazon here (dispatched in 1-3 weeks).


It’s going to be a fairly long wait for Pac-Man and the Ghostly Adventures in Europe. Namco Bandai has confirmed a March 7, 2014 release date across the continent.

In North America, Pac-Man and the Ghostly Adventures is due out on consoles on October 29. The 3DS game will follow on November 5.

Source: Namco Bandai PR


smash_bros_for_wii_u_screenshot_oct_10

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The shield that can deflect things with a little “clunk!” is still around. There’s a slight reaction to the impact this time, so brace yourself.


Nintendo producer Eiji Aonuma commented on a number of wide-ranging topics while speaking with GamesTM this month.

The visual style of Zelda games was one prominent item tackled by Aonuma. He spoke about his personal importance of creating unique-looking games:

When something unexpected happens, the first reaction people have is to be wary.

…I try to make games I work on unique. Not only in terms of gameplay, but also in terms of graphical style. I want the game to be unlike anything I’ve seen anywhere else. Changes to the graphics also help to change preconceived ideas and have a big impact on the gameplay. Because the graphical style can lead to uniqueness like that, I think it really can’t be ignored.



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