Submit a news tip



Wii U

Play-Asia: ZombiU for $23

Posted on 10 years ago by (@NE_Brian) in News, Wii U | 1 Comment

ZombiU is currently on sale over at Playasia for $17.90. Throw in $4.90 for shipping, and the total comes out to around $23.

ZombiU is being sold through Play-Asia, but keep in mind that this is the US version. It’s like walking into GameStop and purchasing the game, but at a cheaper price.

Thanks to lmalafaia for the tip.


Companies have come up with products that are somewhat similar in nature to the GamePad. Microsoft, for instance, created a second screen experience through SmartGlass. But the Wii U has an advantage, Rayman creator Michel Ancel believes, since it’s the most responsive.

Ancel has also spoke about the GamePad’s touch screen. He prefers playing with a finger, and told ShackNews that “it’s not very natural to play with the stylus.” And so Ancel and the rest of the Rayman Legends development team created the game so that it could play well with a finger rather than a stylus.

“I think most of the kids now are more comfortable with tablets, they use their fingers. …we did some special developments to interpolate what the player is doing. It’s more accessible than most of the other Wii U games.”

Source


The trailer auto-plays, so catch it after the break.


If you’re planning on attending the San Diego Comic-Con this week, you’ll have the opportunity to go hands on with a couple of new Cartoon Network titles from D3Publisher. The company confirmed today that Adventure Time: Explore the Dungeon Because I DON’T KNOW! and Regular Show: Mordecai and Rigby in 8-bit Land will be playable. Ben 10 Omniverse 2 will be at the expo, too.

You can find the official announcement below, with more details about D3Publisher’s Comic-Con plans.


Ubisoft is including 40 levels from Rayman Origins in the upcoming Rayman Legends, including a few Tricky Treasure runs. You’ll be able to access them right away, and they aren’t required to complete the game. All of the levels have received a graphical facelift in order to match Legends’ style.

Ubisoft has also shared details on the “Kung Foot” mini-game, a soccer-themed event that supports up to five players on Wii U. Here’s a quick overview:

– Control any of the available Rayman characters
– Jump, kick, punch, block a bouncing soccer ball
– Need to get the ball in the opposing goal
– Kung Foot is pitched as a funny, aimless party game for friends too tired for anything serious
– Was originally made just for the office

Source


Michel Ancel was one of a few Rayman Legends staffers that seemed to be quite upset with Ubisoft’s decision to delay the game. Ancel was depicted in a photo where he – and other employees – held a banner stating: “Release Rayman. Support Ubisoft Montpellier.”

Learning about Rayman Legends’ delay was initially “very brutal”, Ancel has said. But the protest only came about due to a “misunderstanding”.

Ancel told VideoGamer:

“As artists, we don’t have the control of everything. Of course, as creators we are a bit selfish. When we heard about the delay we were like, ‘No! We want our game to be released, to let people play the game’.”

“It was a misunderstanding because when we heard about [the delay] it was very brutal. Just suddenly this happened, but after talking more and more we understood better the things behind the decision.”

“The mix between the boss – the one that [makes] decisions – and us, the connection must be there. They could have decided to not put more money in the game, because it costs a lot to have a full team for six more months. But I think they believe in the franchise and somehow they believe in what we are doing.”

“A team is a bit like an engine. It takes time to accelerate, and the power of the team is the best at the end of the game. So if you keep the same team with the same power and you add content, it’s not like adding a few small levels, it’s like adding big things, like the bosses, the invasions, the football and all these things.”

Rayman Legends’ lead game designer Emile Morel also chimed in, stating:

“I think in the end, I wouldn’t say I’m happy about the delay but I feel better now because I know that the game is going to touch more people, more people are going to be able to play it. I think [Ubisoft’s decision to port] the game was because they believed in the game, actually. Because they knew it was a great game, so it was giving us another chance.”

Source



Manage Cookie Settings