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Pikmin 3 details

Posted on 10 years ago by (@NE_Brian) in News, Wii U | 0 comments

New Pikmin 3 press previews are starting to go live. Among them is a new report from IGN, which includes some new details. For a summary of what was shared in the site’s article, check out the summary below.

– The planet Koppai needs its resources
– Resources are needed at the expense of species on planet PNF-404
– Meet each explorer and each Pikmin type separately
– You’ll learn how to move between your lead characters, to multi-task your various unit types, watch your overworld map on the GamePad and even set waypoints for your Koppai crew members and their assigned legion of creatures
– Hints and tips are scattered throughout the land in the form of Explorer’s Notes
– New abilities include highlighting an enemy with the Wii Remote and pressing Z to create a locked-on camera perspective and allow you to shake your Nunchuk to send your entire Pikmin army rushing at your target
– Narrative involves sacrificing something for the greater good
– Koppai need your help and things like fruit juice, which you must extract/steal
– Also need to sustain your three commanders off that same resource
– Can do what you want, explore where you want and do any of it how you want so long as you stay alive
– Every day your team must drink some of the juice you’re trying to collect
– You’ll lose if you run out
– Can spend a day just collecting and stockpiling fruit
– If you run out of daylight during a boss battle, you can escape from your foe and return the next day
– Any damage done will remain,
– The same goes for any items you’re moving around – your progress remains
– At the end of a day, you’ll be shown a line graph tracking yor total Pikmin count
– Can revisit past days, provided you’re willing to lose any progress to that point
– Ex: if you’re on Day 7 and want to move back to Day 3, you can, but will erase Das 4, 5, and 6
– Take in-game photos with the GamePad and share them on Miiverse

Source


The situation surrounding Scribblenauts Unlimited’s European release is incredibly bizarre. For unknown reasons, the Wii U and 3DS games remain unavailable in the continent.

Despite this week’s news that Scribblenauts Unmasked – the series’ latest game – will be hitting North America in late September, there still isn’t any news on Unlimited’s European release.

Nintendo’s statement about the situation is the same as before, which states that “some changes need to be implemented within the game before we launch them across Europe.” Unlimited will be out “very soon” according to the company – somehow I doubt that.

“We are sorry to announce that Scribblenauts Unlimited, a game developed by Warner Bros. Interactive & 5th Cell and published by Nintendo of Europe for both Nintendo 3DS and Wii U, will be delayed in Europe. It has come to light that some changes need to be implemented within the game before we launch them across Europe. We are very sorry for any inconvenience this may cause and we hope to make further announcements on the European launch of these games very soon.”

Source


Splinter Cell: Blacklist is introducing a brand new actor for Sam Fisher.

Michael Ironside, involved with the series since the first game, will not be returning. Ubisoft has instead decided to bring in Eric Johnson.

What led to the change? Splinter Cell: Blacklist creative director Maxime Béland explained to IGN:


Splinter Cell: Blacklist “is a great fit for the Wii U”, Ubisoft has said.

Speaking with GamingBolt, creative director Maxime Beland explained that Sam Fisher’s OPSAT, used to control gadgets, is being recreated on the GamePad. This makes Blacklist’s Wii U version “a really natural platform” for the game.

“Splinter Cell Blacklist as a game is a great fit for the Wii U. What’s fun and interesting is that Sam Fisher has an OPSAT in the game that he uses in the same way players can use the Wii U gamepad when playing Splinter Cell Blacklist. Sam uses his OPSAT to control gadgets like the triorotor, which the player can also do using the gamepad. I’m proud of the fact that our Wii U implementation makes sense in the Splinter Cell universe, it feels like a really natural platform for Splinter Cell Blacklist.”

Beland continued:

“Ubisoft Toronto is looking at new technology and seeing in which ways their features make sense to use for our brands. As I mentioned earlier, using the Wii U gamepad for Splinter Cell Blacklist makes sense. It’s an extension for what Sam does in the game. It’s great feeling when new technology immerses the player into gameplay in a fun and realistic way.”

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During the January Nintendo Direct, it was announced that two major updates were planned for Wii U. The first arrived on schedule, having launched in April. The second – scheduled for summer – may see a slight delay.

A note on Nintendo’s Wii U update page confirms that the next major update will be available between the end of September and beginning of October. It will bring about “further additions to system functionality”. Among the changes should be even faster load times.

There you have it. We can definitely rule out an imminent arrival for the big firmware update. With summer ending on September 21, it’s also possible that Nintendo could miss its originally intended release window.

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