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Wii U

This week’s Famitsu review scores are as follows:

The Last of Us (PS3) – 10/9/10/9
Atelier Escha & Logy: Tasogare no Sora no Renkin Jutsushi (PS3) – 10/9/9/8
Gundam Breaker (PS3) – 10/9/8/8
Etrian Odyssey Untold: The Millennium Girl (3DS) – 9/9/9/9
Toukiden (PSV) – 9/8/8/9
Toukiden (PSP) – 8/8/9/8
Digimon World Re:Digitize Decode (3DS) – 8/8/8/8
Urakata Hakuouki (PSP) – 9/8/8/7
Injustice: Gods Among Us (PS3/360/Wii U) – 8/8/7/8
Sniper: Ghost Warrior 2 (PS3/360) – 8/8/7/8
Date A Live: Rine Utopia (PS3) – 8/8/7/6
A-Ressha de Ikou HX (360) – 7/7/6/7
Daisenryaku: Dai Toua Kouboushi – Tora Tora Tora Ware Kishuu Ni Seikou Seri (PS3) – 7/6/5/5


Did you know that the latest Epic Mickey games still haven’t hit Japan? Well, in any case, Epic Mickey 2: The Power of Two for Wii U and Wii will be out on September 26. So will Epic Mickey: Power of Illusion, the spinoff 3DS game.


Nintendo has confirmed one additional detail about Bayonetta 2.

The game will have some functionality tied into the Wii U eShop. In the final game, players will be able to purchase weapons and abilities through the store.

More information about this feature will be shared in the future.

Source


Mega Man creator Keiji Inafune has once again expressed happiness about Mega Man’s inclusion in the next Smash Bros. games. He told Destructoid: “I’m really happy for that! It’s great! And hopefully they’ll put Yaiba in it in the future!”

That comment naturally led to another question: could Yaiba: Ninja Gaiden Z come to Wii U? “Yeah, no, not right now”, according to Inafune.

Source



Game developer Peter Molyneux took some time with GamesIndustry International the other day all about Nintendo, and he outlined some of the things he feels the company is doing right, as well as some of the things they’re doing wrong.


“What Miyamoto says defines things in this industry. What I say just upsets people. When Nintendo is making truly world-changing hardware, I totally see his point. But I do wonder about the Wii U – it seemed to be a kind of reaction to SmartGlass. And it’s very chunky, doesn’t really feel like it’s cutting edge. That’s when we start saying, ‘Why not spend some of your unbelievable talent on these devices?’ Because there’s a billion people out there [points to iPad].

You know what Nintendo did – this is a fascinating thing – Nintendo created gamers by the software they made. They created millions of gamers with Donkey Kong and Mario – they were the birth of gamers. That exact same thing is happening on this platform today. Millions of new gamers are being created almost every month, and they’re being created with titles not from Nintendo, not from Microsoft, not from Sony, not even necessarily from Activision or EA. They’re being created by companies like Supercell and Rovio. They’re the ones that are bringing and creating new gamers. And now there are millions of people interacting with franchises, which Nintendo won’t even touch, which seems a shame to me because Nintendo are brilliant about bringing people into the industry, and I think their hardware is starting to get in the way of that.

I caveat all of this by saying that they are a factor more intelligent than I am, and they’ve probably got a plan, and you should never underestimate Nintendo. We’ll probably be sitting here in a couple years saying, ‘Oh that’s what they were doing’.”

– Peter Molyneux


I must admit, sometimes I feel the same way as Molyneux! Occasionally it feels like Nintendo is using their hardware in ways that are simply “different” rather than “better”, which isn’t inherently a bad thing, but perhaps their focus could be better shifted to incremental improvements to gaming while bringing in more people with games themselves.

That being said, I think the Wii U is a perfect example of an incremental improvement, rather than something different for the sake of different’s sake. I have a feeling Peter disagrees with me on that point! And he also said that the Wii U is a reaction to Microsoft’s SmartGlass, which is somewhat troubling and shows that perhaps he isn’t paying as close attention to the timeline of the industry as he should be!

Via NintendoLife


Shigeru Miyamoto has weighed in a number of prominent topics, including always-online, the need to make creative games in the wake of more powerful systems, price comparisons of Wii U’s competitors, and the possible return of the toon-shading style introduced with The Legend of Zelda: The Wind Waker.

Head past the break for Miyamoto’s comments.


Yet another interview with Nintendo of America president Reggie Fils-Aime has gone live. This time, MTV Multiplayer sat down with the bigwig to discuss working with indies, the recent success of 3DS, some of the ideas/origins behind New Super Luigi U, and more.

For Reggie’s full comments, read on below.


Rayman Legends originally started out as a Wii U exclusive. But when the platformer launches later this summer, it will be coming to four different systems.

Ubisoft CEO Yves Guillemot explained to GamesBeat that the company was concerned about potentially poor sales on Wii U. Guillemot said, “we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough.” In order to make additional versions and improve the Wii U version, Ubisoft made the decision to push the game’s release back.


The Wonderful 101 will not be a short game. Far from it, actually.

Although director Hideki Kamiya and his team at Platinum Games are striving to create a game with a lot of replay value, there is a ton of content waiting for players who only plan on experiencing The Wonderful 101 once. Kamiya estimates 20 hours of gameplay for a “normal play session”.


Nintendo confirmed Pikmin 3 way back in 2008. The game is finally coming out in a few weeks, several months following the Wii U’s launch.

Shigeru Miyamoto told Polygon recently that he had hoped to bring Pikmin 3 out sooner, but doing so wouldn’t have been so easy. It’s true that the title started off on Wii, but moving it to the Wii U was more difficult than people assume.

“I did want to release it sooner. One of the big challenges was that I think that a lot of people, they hear the name Wii U, and because it shares the Wii name, the assumption is, ‘Oh, it would be very easy to take whatever was on Wii and just move it to Wii U.’ But in fact, the jump in a hardware standpoint, both from the development structure and the chipset within the system, it was such a dramatic change from what we had with Wii that development of the game, we had to recreate it to move it over to Wii U. So that was one of the challenges.”



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