Call of Duty: Ghosts – behind-closed-doors demo details
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Activision and Infinity Ward recently held a new viewing of Call of Duty: Ghosts for the press at E3 2013. A couple of demos were previously shown to the public, but a third could only be seen behind-closed doors.
Here’s an overview as to what was shown:
– Takes place in Caracas
– Begins with the Ghosts atop a skyscraper in the Venezuelan capitol
– Helicopters pass overhead dropping crates containing powerful harpoon canons
– Use these to reach a tower in the distance
– As the team attaches and begin their high-altitude zipline ride across the gap, fireworks explode around them as part of an unspecified holiday celebration in the city
– The team opts to repel along the side of the building, stealthily taking out enemies as they move from floor-to-floor
– Player isn’t on rails
– At one point, an enemy moves from one room into another and the player must strafe sideways to get a shot at him or risk being discovered
– The Ghosts soon reach their target level, use a laser cutter to carve a circular hole in the glass, leap backward, and kick through it
– Inside, the team finds a server room and begins to install some form of hacking device
– As it’s running, a patrol approaches, coming close to discovering the player as the hack slowly completes
– The tension comes to a fever pitch as the player moves into cover just in the nick of time
– The squad passes, but the player and his partner take out two stragglers quietly
– New leaning function show: before moving on, the player peaks around a corner to make sure the remaining soldiers are gone
– This is part of a new “contextual leaning” system, which detects a player’s position in relation to an object, adjusting how far they lean accordingly
– The feature basically eliminates a common issue of side stepping while leaning to peak out more or less
– Lean system carries over to all platforms and multiplayer modes
– Animations included when climbing objects
– Can keep firing your weapon with one arm as you jump over obstructions
– New animation known as the knee slide, which lets players slide into a crouching position while running while still maintaining the ability to aim and fire their weapon
– Demo ends as the players return to the exterior, killing the power to the whole building via the hack, and dangling over enemies on a ledge below
– The player pulls out a knife, performs a leaping kill, fading to black as the score strikes up
Video: Nintendo Direct – E3 2013 – an overview
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Features, Videos, Wii U | 0 comments
Nintendo showed a whole bunch of trailers and content during its E3 2013 Nintendo Direct. I tried making an overview-type of video for the E3 2013 Nintendo Direct presentation that covers the material in the span of about 12 minutes. It was nearly impossible fitting everything into a somewhat short video, but hopefully it wasn’t too bad!
Art Academy Wii U screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Donkey Kong Country: Tropical Freeze art
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Off-screen Donkey Kong Country: Tropical Freeze footage with audio
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Sonic Lost World pre-orders open
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Amazon and GameStop are now taking pre-orders for Sonic Lost World. Consumers can reserve the 3DS title at any of the links below:
Wii U
3DS
One nice thing about the Wii U version? It will be priced at $50 as opposed to $60.
Off-screen Super Mario 3D World footage with audio
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Kamiya on lighthearted rivalry between Wonderful 101 and Bayonetta 2 teams
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
At E3 2013 last week, Austin caught up with Platinum Games’ Hideki Kamiya for a brief chat. Kamiya shared an interesting nugget about the Wonderful 101 and Bayonetta 2 development teams.
According to Kamiya, because The Wonderful 101 and Bayonetta 2 groups work in the same space, there’s often some (lighthearted) rivalry between the two. He can look over his desk and see what is going on with Bayonetta and feel as though he needs to one-up their intense action scenes, so in an indirect way, the games may bleed over into one another slightly.
Media Create software sales (6/3 – 6/9) – Top 50
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
01./01. [3DS] Friend Collection: New Life #
02./04. [PS3] Kamen Rider: Battride War #
03./05. [3DS] Luigi’s Mansion: Dark Moon
04./02. [PS3] Resident Evil: Revelations
05./06. [3DS] Animal Crossing: New Leaf #
06./03. [3DS] Shin Megami Tensei IV #
07./10. [PS3] Terraria
08./08. [PSV] Valhalla Knights 3
09./14. [3DS] Dragon Ball Heroes: Ultimate Mission
10./13. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition #
11./00. [360] Minecraft: Xbox 360 Edition
12./20. [3DS] Monster Hunter 3 Ultimate (Best Price!)
13./15. [3DS] New Super Mario Bros. 2 #
14./07. [PSP] Norn9: Norn + Nonette #
15./17. [3DS] Mario Kart 7
16./12. [PSP] Summon Night 5
17./19. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire!
18./16. [PS3] Dragon’s Dogma: Dark Arisen
19./21. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb
20./26. [WIU] New Super Mario Bros. U