Scans roundup: RE: Revelations HD, Pokemon X/Y, Pokemon Rumble U, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U, Wii U eShop | 0 comments
Rein says he wasn’t laughing at Wii U, points out UE3 critical success, anticipates more UE3-supported games
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
When asked about the possibility of Unreal Engine 4 support for Wii U during a recent Q&A session, Epic’s Mark Rein seemingly laughed at the question – as did the entire room of journalists. But on Twitter, Rein said that he wasn’t laughing at the system. Rather, he thought it was silly how the original question didn’t include the PlayStation 3 or Xbox 360 as well.
@izaki_one I wasn’t laughing at Nintendo or WiiU. I was laughing at how the question only included WiiU and not 360 or PS3.
— Mark Rein (@MarkRein) March 30, 2013
@geeheeb666 well that was certainly not my intent and I feel sorry for being caught off guard by the question and the dumb way I answered it
— Mark Rein (@MarkRein) March 30, 2013
Media Create software sales (3/18 – 3/24) – Top 50
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, News, Wii, Wii U | 0 comments
01./00. [3DS] Luigi’s Mansion: Dark Moon
02./00. [PS3] One Piece: Pirate Warriors 2 #
03./00. [PS3] Pro Baseball Spirits 2013
04./00. [PSP] Pro Baseball Spirits 2013
05./00. [PSV] One Piece: Pirate Warriors 2
06./04. [3DS] Animal Crossing: New Leaf #
07./00. [PS3] Disgaea D2 #
08./00. [3DS] Pretty Rhythm: My Deco Rainbow Wedding
09./02. [PS3] Kingdom Hearts HD 1.5 ReMIX
10./00. [PSV] Atelier Meruru Plus: The Alchemist of Arland 3 #
11./00. [PSV] Pro Baseball Spirits 2013
12./00. [360] Gears of War: Judgment #
13./03. [3DS] Super Robot Wars UX #
14./01. [PSP] Sword Art Online: Infinity Moment #
15./05. [PSV] Soul Sacrifice #
16./00. [3DS] Castlevania: Lords of Shadow – Mirror of Fate
17./00. [PSV] Dead or Alive 5+ #
18./07. [PS3] Dynasty Warriors 8 #
19./06. [PS3] Hatsune Miku: Project Diva f
20./14. [3DS] New Super Mario Bros. 2 #
Video compares Wii U and PS3 load times
Posted on 11 years ago by Brian(@NE_Brian) in Podcast Stories, Videos, Wii U | 0 comments
Nintendo will be improving the Wii U’s load times in April, including the time it takes to boot out of a game and return to the home menu. The company recently released a video highlighting the improvement, so one Japanese gamer decided to create a video and see how it stacks up to the PlayStation 3. Take a look below:
Devs could technically bring Unreal Engine 4 games to Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Wii U and other current-gen platforms can’t run Unreal Engine 4 in its original state. However, Epic Games’ co-founder Mark Rein has now clarified that it is technically possible to release games supported by the tech on older systems.
Rein told Engadget:
“You heard the stupid gaffe yesterday about the Wii U. If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.”
The point is that even though Unreal Engine 4 can’t run directly on Wii U, games could be brought to the system even though the visuals would be a bit worse. That’s because Epic’s technology is scalable.
Ryozo Tsujimoto answers Monster Hunter 3 Ultimate fan questions
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Podcast Stories, Videos, Wii U | 0 comments
Epic further comments on lack of Unreal Engine 4 on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Epic co-founder Mark Rein has offered further insight into Unreal Engine 4’s absence on Wii U.
Speaking with IGN, Rein said:
“I just laugh at the question…Unreal Engine 4, we’re not PlayStation 3, Xbox 360, or Wii U. It’s next-gen technology. That’s what we’re aiming for.”
Unreal Engine 4 isn’t in the Wii U’s future, but Rein pointed to Unreal Engine 3 as a tool that studios can use to leverage Epic’s technology on Nintendo’s console.
“The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could. Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?”
Ubisoft Montreal doesn’t think gamers will grow tired of Assassin’s Creed with yearly releases
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
Assassin’s Creed has started to become a yearly franchise for Ubisoft. Since 2009, the publisher has produced one major entry per year.
That fact brings about an intersting question: could Assassin’s Creed eventually experience franchise fatigue? Will fans soon grow tired of the series?
Ubisoft Montreal boss Yannis Mallat weighed in:
“No. The players will tell us. Right now there are more and more coming into the franchise, so I don’t see that day. It’s our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. So it’s natural to be able to provide that content. The gamers are happy and it’s our job to make them happy.”