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Wii U

01./00. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 280.151 / NEW <84,79%>
02./00. [PS3] One Piece: Pirate Warriors 2 #
(Bandai Namco Games) {2013.03.20} (¥8.190) – 274.625 / NEW
03./00. [PS3] Pro Baseball Spirits 2013 (Konami) {2013.03.20} (¥7.980) – 101.389 / NEW
04./00. [PSP] Pro Baseball Spirits 2013
(Konami) {2013.03.20} (¥3.980) – 80.618 / NEW
05./00. [PSV] One Piece: Pirate Warriors 2 (Bandai Namco Games) {2013.03.20} (¥7.140) – 60.315 / NEW
06./04. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 56.876 / 2.918.394 (-3%)
07./00. [PS3] Disgaea D2 # (Nippon Ichi Software) {2013.03.20} (¥7.140) – 55.443 / NEW
08./00. [3DS] Pretty Rhythm: My Deco Rainbow Wedding (Takara Tomy) {2013.03.20} (¥6.279) – 33.466 / NEW
09./02. [PS3] Kingdom Hearts HD 1.5 ReMIX (Square Enix) {2013.03.14} (¥6.980) – 29.401 / 157.815 (-77%)
10./00. [PSV] Atelier Meruru Plus: The Alchemist of Arland 3 #
(Gust) {2013.03.20} (¥6.090) – 25.095 / NEW
11./00. [PSV] Pro Baseball Spirits 2013 (Konami) {2013.03.20} (¥7.980) – 23.621 / NEW
12./00. [360] Gears of War: Judgment # (Microsoft Game Studios) {2013.03.21} (¥7.140) – 23.345 / NEW
13./03. [3DS] Super Robot Wars UX # (Bandai Namco Games) {2013.03.14} (¥7.140) – 18.818 / 134.202 (-84%)
14./01. [PSP] Sword Art Online: Infinity Moment # (Bandai Namco Games) {2013.03.14} (¥6.280) – 18.002 / 156.182 (-87%)
15./05. [PSV] Soul Sacrifice # (Sony Computer Entertainment) {2013.03.07} (¥5.980) – 15.488 / 137.006 (-47%)
16./00. [3DS] Castlevania: Lords of Shadow – Mirror of Fate
(Konami) {2013.03.20} (¥4.980) – 14.138 / NEW
17./00. [PSV] Dead or Alive 5+ # (Koei Tecmo) {2013.03.20} (¥6.090) – 13.291 / NEW
18./07. [PS3] Dynasty Warriors 8 # (Koei Tecmo) {2013.02.28} (¥7.560) – 11.523 / 283.734 (-48%)
19./06. [PS3] Hatsune Miku: Project Diva f
(Sega) {2013.03.07} (¥7.329) – 11.482 / 147.959 (-56%)
20./14. [3DS] New Super Mario Bros. 2 #
(Nintendo) {2012.07.28} (¥4.800) – 10.497 / 1.970.061 (+20%)


Nintendo will be improving the Wii U’s load times in April, including the time it takes to boot out of a game and return to the home menu. The company recently released a video highlighting the improvement, so one Japanese gamer decided to create a video and see how it stacks up to the PlayStation 3. Take a look below:


Wii U and other current-gen platforms can’t run Unreal Engine 4 in its original state. However, Epic Games’ co-founder Mark Rein has now clarified that it is technically possible to release games supported by the tech on older systems.

Rein told Engadget:

“You heard the stupid gaffe yesterday about the Wii U. If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.”

The point is that even though Unreal Engine 4 can’t run directly on Wii U, games could be brought to the system even though the visuals would be a bit worse. That’s because Epic’s technology is scalable.

Source, Via


Epic co-founder Mark Rein has offered further insight into Unreal Engine 4’s absence on Wii U.

Speaking with IGN, Rein said:

“I just laugh at the question…Unreal Engine 4, we’re not PlayStation 3, Xbox 360, or Wii U. It’s next-gen technology. That’s what we’re aiming for.”

Unreal Engine 4 isn’t in the Wii U’s future, but Rein pointed to Unreal Engine 3 as a tool that studios can use to leverage Epic’s technology on Nintendo’s console.

“The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could. Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?”

Source


Assassin’s Creed has started to become a yearly franchise for Ubisoft. Since 2009, the publisher has produced one major entry per year.

That fact brings about an intersting question: could Assassin’s Creed eventually experience franchise fatigue? Will fans soon grow tired of the series?

Ubisoft Montreal boss Yannis Mallat weighed in:

“No. The players will tell us. Right now there are more and more coming into the franchise, so I don’t see that day. It’s our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. So it’s natural to be able to provide that content. The gamers are happy and it’s our job to make them happy.”

Source, Via


This may be a bit surprising to hear, but Rabbids Land actually hasn’t come out in Japan yet. That will change on June 6, when Ubisoft finally ships the game.


Wii U can run Unreal Engine 3 just fine. But Unreal Engine 4? That’s out of the question.

When asked if Unreal Engine 4 would be possible on the system, Epic co-founder Mark Rein said:

“Hahaha no. I mean, sorry, it’s not really a correct answer. We’re not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn’t disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That’s really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it’s powering some of the best games on the Wii U already. Nothing controversial, guys.”

Given that a good amount of games will be making use of Unreal Engine 4 and other high-tech engines going forward, the Wii U may end up receiving even less third-party support in a couple of years than it is now. Still, I don’t think that many will be surprised by Rein’s remarks.

Source



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