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Wii U

Wedbush and EEDAR have provided predictions for the January 2013 NPD report. The actual data will be made available on Thursday.

Predictions from both groups can be found below.

Wedbush / EEDAR December hardware sales estimates (change year-on-year):

360 – 180,000 (-33%) / 260,000 (-4%)
3DS – 160,000 (-7%) / 120,000 (-30%)
PS3 – 145,000 (-24%) / 120,000 (-37%)
Wii U – 125,000 (n/a) / 110,000 (n/a)
DS – 60,000 (-21%) / 31,000 (-59%)
Wii – 52,200 (-66%) / 39,000 (-74%)
Vita – 45,000 (n/a) / 35,000 (n/a)
PSP – 7,500 (-63%) / (n/a)
PS2 – 300 (-96%) / (n/a)
Total – 775,000 (-13%) / 715,000 (-20%)

Everybody’s favorite analyst Michael Patcher had this to say about Wii U sales:

“Nintendo must improve sell-through of its Wii U if it hopes to maintain significant market share in the next generation. The console received a tepid response from consumers, for a variety of reasons: first, we think that the console was misunderstood by many as a peripheral for the Wii; second, the price point for the Wii U is relatively high, and the launch was into a weak economy; and third, firstparty software support was thin, and third-party software was not sufficiently differentiated to convince many that they needed a Wii U as a replacement for their Xbox 360 or PS3. If the Wii U is to thrive, we think that Nintendo must market it more effectively, must speed up the pace of first-party development, and must convince third parties that they must support the Wii U or they will lose market share.”

Source


LEGO City: Undercover is just a little more than a month away. Nintendo is starting to provide the press with more hands-on time, including the game’s different “acts”.

The latest Undercover details, posted below, cover a few bits of general information as well as “Act 2”.

– Game world is basically an amalgamation of all major United States cities
– Famous landmarks, bridges and locales are very much inspired by places from San Francisco and New York
– Areas include Brooklyn Bridge and Alcatraz Island-inspired locations
– One disguise gives you access to a grappling gun of sorts
– Can use it to shoot hooks in short bursts
– Can wall-jump, wall-run, and vault
– These are all done by pressing the same button in context-sensitive situations
– Anything clearly made of LEGO bricks can be smashed
– Super Bricks contribute to building other things, such as pads capable of summoning vehicles for Chase, elsewhere
– Act 2 sees players infiltrating a criminal organization by committing crimes
– Use the police audio scanner to find criminals
– Control the scanner with the GamePad directly
– Move the tablet around the world and see a wireframe version of LEGO City
– This lets you detect nearby conversations
– Lock onto a signal and listen to assess whether you need to hear more
– You’ll eventually join a manic, bi-polar mobster named Chan
– Need to distract guards by finding the necessary items to start a nearby party, stealing an expensive car and eventually escorting a VIP to a nearby event
– Some of this included the Lego franchise’s patented ‘break it and build it’ gameplay
– Variety in tasks
– This area apparently counts for roughly one percent of the game
– Vast array of collectibles and secrets
– Game has a quick travel system through LEGO City’s subways

Source


Over the next few weeks, Warner Bros. and NetherRealm Studios will allow fans to vote on Injustice: Gods Among Us characters that would come out on top in a particular fight. Winners will be decided on Friday and new matchups will go live the following Monday. Characters that are victorious will be featured in new gameplay videos.

This week’s matchups are The Flash vs. Shazam and Joker vs. Lex Luthor. You can vote here.


Codemasters senior producer Clive Moody is a fan of what Nintendo is doing with the Wii U. Moody went as far as to say that he believes “it is the future.” He seems to be particularly big on the GamePad, since it is comparable to what Apple is doing with iPads, Microsoft’s Surface, and other technologies.

Moody stated:

“It works brilliantly, having played it. I think it is the future. I mean, you’ve got to look at what’s happening in the world of mobile, you’ve got iPads, Surface just came out from Microsoft. I think you’re going to see a lot more of that cross-over.”

Source


This month’s GamesTM review scores are as follows:

Metal Gear Rising: Revengeance – 9
Dead Space 3 – 8
Aliens: Colonial Marines – 4
The Cave – 6
Persona 4 Golden – 9
Scribblenauts Unlimited – 6
Sly Cooper: Thieves in Time – 8
Fractured Soul – 6
Crimson Shroud – 8
Knytt Underground – 5
Miasmata – 7
Ninja Gaiden 3: Razor’s Edge – 6
Tokyo Crash Mobs – 5

Thanks to joclo for the tip.


Individual formats

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All formats

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77NEED FOR SPEED MOST WANTEDCRITERION GAMESEA GAMESELECTRONIC ARTS
88JUST DANCE 4UBISOFT (FRANCE)UBISOFTUBISOFT
99HITMAN ABSOLUTIONIO INTERACTIVESQUARE ENIXSQUARE ENIX EUROPE
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3635PRO EVOLUTION SOCCER 2013KONAMI DIGITAL ENTERTAINMENTKONAMIKONAMI
36DISNEY EPIC MICKEY 2: THE POWER OF TWOBLITZ GAMESDISNEY INTERACTIVE STUDIOSDISNEY INTERACTIVE STUDIOS
3937LEGO HARRY POTTER: YEARS 5-7TRAVELLER’S TALESWARNER BROS. INTERACTIVEWARNER BROS. INTERACTIVE
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Source 1, Source 2


Activision has confirmed that it won’t be releasing the Wii U version of The Walking Dead: Survival Instinct in Australia.

A statement sent out by the publisher explains the decision:

“As with every game release, publishers decide which platforms to release based on customer demand. Unfortunately it wasn’t there for the Wii U sku on The Walking Dead.”

This isn’t the first Activision game that Australia will be missing out on. 007 Legends also never made it to the continent.

Source


Frozenbyte has consistently made note of its positive experience with the Wii U and Nintendo. The studio has also expressed interest in supporting the console further.

So it should come as no surprise that Splot, Frozenbyte’s next game, could land on the Wii U eShop. Although it’s only slated for PC, Mac, Linux, and iOS, it could head to Nintendo’s console as well.

Frozenbyte recently spoke about the possibility of Splot for Wii U, and briefly teased its next “big” project:

“…we may bring future games to Wii U as well, we have enjoyed working on it. Our next game Splot might be a good choice (there are some technology related things we need to solve first, so it won’t happen instantly). Our next ‘big’ game will be a 2014 release so there’s a lot of time until that, and we don’t yet know which platforms we’ll release it on (it could be PC-only)… we’ll see.”

Source


Tiger Woods PGA Tour used to be a big deal on Nintendo platforms. During the Wii’s brightest years, EA put out a fantastic experience that rivaled its PlayStation 3 and Xbox 360 counterparts.

EA ditched Tiger Woods PGA Tour for Wii starting with 13’s release, which was understandable given the platform’s position at the time. But now the Wii U is here, and as far as we know, the console won’t be getting in on the golf action.

When asked about Tiger Woods PGA Tour 14 for Wii U and the series’ future on the system, an EA representative said:

“We’re currently focused on delivering a great Tiger Woods PGA TOUR experience for our fans on the Xbox 360 and PS3, where we have a great opportunity to connect fans to the real world of golf and each other. We don’t have any further platform announcements at this time.”

Source


Castlevania: Lords of Shadow 2 producer David Cox has said time and time again that a Wii U version isn’t in the cards. However, we’ve never really seen any concrete reasons as to why it won’t be happening.

Cox was once again asked about Lords of Shadow 2 recently, but this time outlined reasons for the lack of a Wii U port.

It all comes down to resources. According to Cox, MercurySteam possesses “a limited amount of people working on the title.” He would anticipate needing to have an extra 20-30 staffers in order to complete a Wii U version. Development has also reached a certain point in which “it would be very hard for us to work on a Wii U version without negatively effecting the general development of the title.”

“The reason that we’re not making a Wii U version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that’s a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we’re already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U version without negatively effecting the general development of the title. That’s the only reason there won’t be a Wii U-version, it’s not that we don’t want to make it, it’s just that it wouldn’t make sense for us to do so right now.”

Source, Via



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