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You guys have no idea how happy it makes me to be able to post about this game on our site! I found out about it just earlier today, emailed the developer about doing an interview, and got this wonderful little tidbit of information that brings utter joy to my heart. When asked whether or not the game could come to Wii U in the future, March the Slag (the game’s sole developer) said the following:


“Without making any promises, I think it will be likely that the game ends up on the Wii U. I have been in touch with a publisher that is interested in putting it on that console, and I’d be more than interested in seeing that happen!” – A Hat in Time developer Jonas Kærlev


That’s good enough for me! If you’ve yet to learn anything about this game, you should absolutely look into it. It’s an exploration platformer inspired by the likes of Conker’s Bad Fur Day, Banjo Kazooie, and Donkey Kong 64— but with a beautiful, somewhat Wind Waker-esque art style!

Full interview with Jonas about the game and platforming as a whole coming as soon as I get it done, which might be tonight. Or tomorrow. We’ll see.


Update: This has nothing to do with the ZombiU bundle listed on Best Buy Canada… rules out one possibility!

IGN editor Rich George is teasing some “interesting” news set to be revealed in the very near future. Whatever it is, we’ll find out about it tomorrow.

Unfortunately, George wouldn’t elaborate beyond his initial tweet.

He wrote:

Source



One thing that constantly amazes me is how much people say they dislike the Wii U without having played it, and then when I bring my console over and play it with them, they can’t stop talking about how much fun it is and how cool the second screen is. It really illustrates a stark contrast between U and the original Wii, which is that you can understand the Wii simply by seeing it: Everyone knows motion, after all. It’s intuitive, so when you watch someone turning a fake wheel to turn the wheel of a car in a game, or swinging a fake bat to swing a bat in a game, it just makes sense. With the Wii U that intuition isn’t as clear, and Ubisoft managing director Xavier Poix seems to think so too:


“The depth of what you can do with that console is really hard to get across unless you play with it. It’s different from the Wii, where seeing was believing. With the Wii U, people really need to experience it.” – Ubisoft managing director Xavier Poix


“The whole idea of the asymmetrical gameplay and using two screens to do two very different things is not simple to explain to people. ZombiU was designed to be a game for core players launching with a new Nintendo console. We should have communicated better in this respect to let people know what kind of experience to expect. It wasn’t obvious enough that there would be a new controller and new gameplay and a new skill set to develop.” – Ubisoft managing director Xavier Poix


Have any of you had a similar experience to this? Or do you think the Wii U just isn’t as inherently cool as the Wii was?

Via Gamespot


This week’s GameStop deals are as follows:



Doomsday hasn’t been confirmed for Injustice: Gods Among Us… yet. An announcement could be coming in the future.


In the Injustice character battle announcement video posted today, Warner Bros. appears to have included some snippets of Doomsday in action. As shown in the pictures above, it looks like he’s facing off against The Joker.

Source


The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 51,654
3DS – 26,028
PS3 – 18,106
Wii U – 12,959
PSP – 12,191
Vita – 9,596
Wii – 1,904
Xbox 360 – 870

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 48,226
3DS – 26,898
PS3 – 18,322
Wii U – 13,746
PSP – 12,897
Vita – 9,748
Wii – 2,093
Xbox 360 – 611


Treyarch just released an update for Call of Duty: Black Ops II on Wii U. The Wii Remote control option obtained the Aim Assist feature, but players have unfortunately started to exploit it online.

A patch is now in development to fix these issues. As players wait for the new update, a Hotfix should temporarily address problems.

A message on the official Black Ops II forum reads:

Hello Wii U Community,

As you know, we recently added Aim Assist to the Wii Remote in a patch. While we are happy with our decision to offer this feature, the community has already identified a number of ways to exploit it. We have fixes to the issues ready, but unfortunately this will require a patch which is still being worked on

In the meantime, we are going to push out a Hotfix that removes Aim Assist on the Wii Remote as an option until we have it in better working order. Again, we do plan to bring it back, but it will have to be in the next patch.

We apologize for the issues found and for any inconvenience this change causes. Expect this Hotfix to go live sometime today.

A_Trey_U

Source


Japanese retailer Rakuten listed Ninja Gaiden 3: Razor’s Edge for the PlayStation 3 and Xbox 360 earlier today, leading to speculation that the Wii U title would be going multiplatform. This week’s Famitsu confirms the news.

In addition to all of the content made available on Wii U, the PS3/360 release will include 25 “Ninja Trials” along with new costumes.

It’s a bit peculiar seeing Ninja Gaiden 3: Razor’s Edge on new platforms. While it’s technically a Team Ninja title, Nintendo originally published the game in both North America and Europe. Tecmo Koei should be handling distribution duties for the new versions in Japan.


#WiiU games already registered on Club Nintendo are entered. All entrants will get 24hrs. of free Wii Karaoke U service. #NintendoDirectJP

Register #WiiU games (retail/DL) for 1 chance to win 1yr Wii Karaoke U service. 1000 winners. CN acct. reg. = 5 chances. #NintendoDirectJP

Nintendo has published a new, short Japanese Nintendo Direct today covering a Wii U promotion in Japan.

Those who register their retail and downloadable games on Club Nintendo can enter for a chance to win one year of free Wii Karaoke U service. With each registration, users will be provided with five chances. Previous titles added to Club Nintendo are included.

A total of 1,000 participants will be chosen. Nintendo will be handing out 24 hours of free service to all entrants.

Source


PRODUCT DESCRIPTION:

Skylanders is “mixing it up” with the newest game in the award-winning, top-selling franchise. Skylanders SWAP Force builds upon the success of the franchise’s signature gameplay and collectible toy experience and adds a dimension to the “toys to life” innovation. The game introduces an all-new play pattern — dynamic swapability — that lets gamers reconfigure 16 SWAP Force inter-action figures into more than 250
unique characters by swapping the top and bottom halves of the toys. Now, Portal Masters can mix and match characters’ powers and moves and experience an unprecedented level choice than ever before seen in a Skylanders game. Fans also can play Skylanders SWAP Force with their entire collection of characters from Skylanders Spyro’s AdventureTM and Skylanders GiantsTM.

Skylanders SWAP Force features new abilities – such as flying, climbing, digging, bouncing, or teleporting – which can be used in previously unexplored areas of Skylands centered on these play mechanics. Additionally, the game features 16 new standard figures, eight new LightCore™ characters and 16 new versions of fan favorite Skylanders from previous games. Now kids will have more than 100 characters from which to choose. The game’s high-resolution graphics brings detailed characters and richer environments to life, immersing players in the game like never before.



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