Miyamoto: “very likely” he’ll return to unrealized GCN-GBA link ideas with Wii U
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, GBA, News, Podcast Stories, Wii U | 0 comments
In an interview with GamesMaster this month, Shigeru Miyamoto said that it’s “very likely” he’ll return to ideas that weren’t realized with the GameCube – Game Boy Advance link system.
Nintendo originally revealed the functionality at E3 2002. It allowed players to unlock modes, extras, and other content. One of the first games announced to support the functionality was Pac-Man Versus. Miyamoto noted that it was “a really interesting game”, but “it was rather hard for everyone to own four GBAs at the same time.”
Miyamoto told GamesMaster:
“I think it is very likely. I cannot tell specifically what ideas I used to have at the time which might be realized this time around. But as you might recall, at one of the E3 shows several years ago we showcased a game of Pac-Man Versus, which was a really interesting game. Unfortunately however it was rather hard for everyone to own four GBAs at the same time.
“But at that time still it was not very easy or accepted. [Now, with Wii U], it’s not just creators outside the company are finding fascinating possibilities to be able to realize a game dream come true.”
Thanks to joclo for the tip.
This Android tablet may remind you of the Wii U GamePad
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Chinese company JinXing is coming out with an Android tablet that looks very reminiscent of the Wii U GamePad.
The S7300 “SMART Console” features a 7-inch, 5-point capacitive touchscreen. The Wii U GamePad is single-touch and contains a 6.2-inch touchscreen. Button layouts are fairly similar, as are the placement of control sticks. Unlike the GamePad, however, the S7300 has implemented circle pads rather than analog sticks.
In its promotional material detailing the product, JinXing uses the alternative/second name “Dual Core HD GamePad 2”. It also hints that Super Mario Galaxy 2 can be played on the machine as a “simulator game”, but the Wii isn’t a supported console.
Ninja Gaiden 3 Wii U/PS3/360 comparisons, frame rate tests
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
The videos below cover just a few areas of Digital Foundry’s Ninja Gaiden 3: Razor’s Edge analysis. If technical talk is your sort of thing, be sure to check out the full article.
EDGE #249 review scores
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, 3DS eShop, News, Wii, Wii U, Wii U eShop | 0 comments
This month’s EDGE review scores are as follows:
Call of Duty: Black Ops 2 – 8
Far Cry 3 – 8
Playstation All-Stars Battle Royale – 7
Natural Selection 2 – 8
Call of Duty: Black Ops – Declassified – 2
Scribblenauts Unlimited – 7
Epic Mickey 2: The Power of Two – 5
Fallblox – 7
Sonic & All-Stars Racing Transformed – 7
Little Inferno – 6
Thanks to joclo for the tip.
Dizzy Returns not heading to Wii U or other platforms following failed Kickstarter
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The Oliver Twins are best known for their work on the Dizzy series. There had been hopes of a revival through a Kickstarter campaign, but the results are falling short of the admittedly high goal.
A Kickstarter was launched on November 23 for “Dizzy Returns”, a title that would deliver “New puzzles, new characters, new locations, and new ways of playing”. The best part about this for Nintendo fans? The Twins did say at one point that a Wii U version would have likely been made.
But with just six days to go and only £25,220 raised out of the £350,000 goal, the Kickstarter will not – assuming someone doesn’t make an incredibly generous donation – pan out successfully.
The Twins are accepting defeat for now, but hinted that they “may revisit the possibility of another Dizzy game at a later date”. If this were to happen, “the vision of that game would need to be considerably different.”
“As of today the total amount pledged stands at just over £23,000 of our £350,000 goal – in order to meet that we’d need over £40,000 pledged every day, and realistically that’s not going to happen. There’s certainly no shame in admitting that though, and we believe that rather than posting updates under the pretence that we might hit our target, it’s much better to be honest and upfront with you, our backers. …We may revisit the possibility of another Dizzy game at a later date, but the vision of that game would need to be considerably different.”
Various console launch game review scores compared
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, News, Podcast Stories, Wii, Wii U | 0 comments
Gamasutra published a feature today comparing launch scores for consoles that have hit the market over the past 15-20 years. Take away from it what you can.
First by release:
Next by launch averages:
And here’s one more image comparing launch titles by platform:
Official Nintendo Magazine review scores – January 2013
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, DSiWare, News, Wii U, Wii U eShop | 0 comments
This month’s Official Nintendo Magazine review scores are as follows:
Call of Duty: Black Ops II – 82%
Sonic & All Stars Racing Transformed – 62%
Mass Effect 3: Special Edition – 81%
Batman: Arkham City Armored Edition -84%
Trine 2: Directors Cut – 90%
Sports Connection – 18%
Darksiders 2 – 80%
Assassin’s Creed III – 80%
Game Party Champions – 12%
Ben 10: Omniverse – 40%
Tank! Tank! Tank! – 71%
Warriors Orochi 3 Hyper – 55%
Chasing Aurora – 77%
Little Inferno – 66%
Mighty Switch Force HD – 65%
Nano Assualt Neo – 58%
Puddle – 68%
Fallblox – 87%
Real Heroes: Firefighter – 60%
Spirit Hunters Inc. – 39%
Thanks to joclo for the tip.
Two hours of Darksiders II footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
LEGO City: Undercover details
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
LEGO City: Undercover is shaping up to be Nintendo’s next big Wii U game. With its release coming in the very near future, new previews are being produced regularly.
A handful of LEGO City: Undercover articles went live today. Details from the latest preview session, covering around an hour of play, can be found below.
– Many locations are inspired by real-life areas
– Drive around in various vehicles trying to destroy innocent LEGO civilians, climb high building, grapple through the air and get thrown from launch pads across the sky
– Use different disguises
– Each disguise has a unique ability to help you progress and reach new areas
– Tons of items to collect
– Collect LEGO pieces, hidden lockers
– Each locker has a new disguise
– Tons of different costumes to dress Chase in
– Various vehicles to unlock
– Can travel by land, sea, and air
– Can scare LEGO citizens with your vehicle
– Seems to be just one correct route to progress the story
– Pop culture references from Titanic to Sherlock Holmes