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Wii U


Yes, there will be Nintendo characters in Scribblenauts Unlimited.

Warner Bros. just annouced that Mario and Zelda characters will be joining the game on Wii U. Mario, Luigi, Princess Peach, Yoshi, Link, Zelda, Epona, and Goron have all been confirmed.

The first image of the Nintendo characters is above. Read on below for the announcement.


When Call of Duty: Black Ops II launches next month, Activision’s Call of Duty Elite service won’t be supported. The company reconfirmed that it is “evaluating options”, but nothing will be ready this year.

According to an Activision representative:

“We are currently evaluating options for Call of Duty Elite to support Nintendo’s Wii U game system, however Call of Duty Elite for Call of Duty: Black Ops II will not support this platform when the game launches on November 13th.”

Maybe things will change with next year’s Call of Duty release?

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Sorry, Pikmin fans. You’ll have to wait a little bit longer to play the next entry in the series.

The latest Iwata Asks officially confirms that Pikmin 3 is scheduled for Spring 2013.

There’s a little note buried inside the interview:

“Pikmin: The first game in the Pikmin series, released for the Nintendo GameCube system in October 2001. Pikmin 3 is scheduled for release for the Wii U console in the spring of 2013.”

Pikmin 3 was never a launch title for Wii U, but it has been planned for the launch window. So you should be playing it before March or so.

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The Official Nintendo Magazine got its hands on a fact sheet that reveals the final three mini-games in Nintendo Land.

The first, Captain Falcon’s Twister Race, was originally shown at E3 earlier this year. It’s a single-player racing-like game. “Octopus Dance” and “Yoshi’s Fruit Cart” are also single-player attractions.

Full details on each are posted below.

Captain Falcon’s Twister Race: In this single-player attraction, you’ll hold the narrow end of the Wii U GamePad upright with both hands to guide a high-speed wind-up vehicle toward the finish line.

Octopus Dance: This is a single-player, rhythm-based attraction using the Wii U GamePad. You must instantly memorise the movement of the character on screen and re-enact the poses using the Control Sticks or gyro sensor.

Yoshi’s Fruit Cart: In this brain-teasing single-player attraction, you’re asked to guide Yoshi’s cart towards the goal while collecting all the fruit along the way. The catch is that you can see fruit on the TV but not on the GamePad, a game-play mechanic made possible only using two screens.

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Nintendo published the second edition of its Iwata Asks Wii U series. The latest discussion focuses entirely on the GamePad.

There are still lots of technical tidbits that will probably go over most people’s heads (including mine!), but there is a bunch of interesting information. The latter parts tackle the GamePad design, the changes it experienced since it was first showed at E3 2011, and more.

The summary is below. For the full Iwata Asks, visit this link.



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