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Players will be able to obtain a huge amount of pins in Epic Mickey 2: The Power of Two. Over 150 different pins are included, and each will provide different buffs and boosts.

Aside from that, the game’s Director Warren Spector detailed other ways pins can utilized during a New York Comic Con roundtable.

Director Warren Spector discussed the pins feature at New York Comic Con 2012:

“You can go to the Pin Shop (on Mean Street) and show off your collection to your friends and all that. Unless you’re a crazy tester, you’re not going to get them all in one playthrough, but it is possible.”

Unfortunately, there won’t be any online connectivity involving the pins.

Spector explained why this isn’t an area the team decided to pursue:

“The reality is I’m kind of a kitchen sink designer. When you start a project, you just kind of get every idea from everybody. It’s almost like sculpting; you just cut the stuff that doesn’t fit. I hope in the future we can come back to some ideas we had for how to facilitate pin interactions. But that implies that there are plans and people are working, and that’s how I get in trouble. Which I guess I just did.”

Spector wrapped up by teasing the Observatory on Mean Street:

“If you find [the Observatory] on Mean Street and you look through it, you might find something about the world and the cartoon universe and all that stuff. It’s pretty cool.”

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CyberConnect 2, the developer behind Namco Bandai’s Naruto Shippuden games, is open to making a new title based on the manga/anime series for Wii U.

At a NYCC 2012 panel this weekend, CEO Hiroshi Matsuyama told attendees that the chances of such a project happening would likely be stronger following the release of the console. If there’s enough fan demand, things could be discussed internally. Matsuyama said that “it’s all up to you guys.”

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Best Buy outlets should be receiving Wii U demo units as early as this week. This is a nationwide campaign, meaning it shouldn’t be limited to a few, select retailers.

If you want to give the console a test run, you could try visiting Best Buy sometime over the next few days. A phone call doesn’t hurt either!

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You may know Straight Right as the developer behind Mass Effect 3 on Wii U – but that isn’t the only project the studio is working on.

Direct from the LinkedIn profile of technical project manager Chris Slater, Straight Right is “porting a triple-A Square Enix game to the yet-to-be-released Wii U platform.”

Straight Right CEO Tom Crago recently teased a “big game in a well known franchise that will be released in 2013.” This has to be the Square Enix project, right?

So what can it be? Tomb Raider immediately comes to mind, but Crystal Dynamics global brand director Karl Stewart shut down the idea a few months back. Maybe something changed since January?

If not Tomb Raider, perhaps it’ll be a port of an older title… there are quite a few possibilities!

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Rayman creator Michel Ancel has high praise for the Wii U – in particular, the console’s main controller.

Ancel has been very impressed with the technology behind the GamePad. Not only does it offer “crazy” response time, but Ancel also says that it responds well thanks to very low latency – which comes in at only 1/60 of a second.

Below are Ancel’s thoughts about the GamePad in full, which he provided while speaking with Nintendo Power this month:

“And I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think. It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive.

“It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”


Green Arrow is making his playable debut at this year’s New York Comic Con. Here’s what we know about the character’s style, thanks to some impressions from the show floor:

– Green Arrow is a super zoner
– He uses his arrows to fight, but they don’t fire extremely quickly
– You can draw his bow back and hold it while moving or jumping
– If you do too much, the arrow will be released automatically
– Fire, ice, and electric arrows available
– Change out quivers by tapping in a quarter-circle forward or back, or double-tap down, and the special button
– Firing is done with the same button
– Arrows fire forward by default
– Use directional commands to get in some air defense or jumping shots
– Green Arrow can get in close if need be
– He doesn’t hit hard in close-combat, but he can use a slide move, blade move, and more

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There are a couple of ways to control the Wii U version of Marvel Avengers: Battle for Earth when it comes to head-to-head multiplayer. One option is to have both players using the Wiimote and nunchuck.

During a panel at New York Comic Con yesterday, a second control scheme was outlined.

GamePad users will be able to control characters on the touch screen, which obviously doesn’t call for motion controls. This only applies for one player – the second player will still need to perform certain motions for attacks and specials.

While Ubisoft didn’t indicate if the entire campaign can be played without motion controls, it would make perfect sense to include the option.

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