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Wii U

The Last Story lead designer Takuya Matsumoto recently had a few things to say about Wii U. He was asked to discuss how the console could be used to take the JRPG genre further.

Matsumoto replied by explaining how the GamePad could be beneficial for information management. He thinks that the controller’s touchscreen could be used in a number of ways, including “looking up a monster’s weak point or, like with a car’s GPS, as a tool to understand battlefield conditions on a sub screen.”

Matsumoto also feels that “things like saving information gathered during gameplay, adding to your own character’s memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U.”

Take a look at his comments in full below.

“I feel that the Wii U’s interface, as with other tablet devices, works best for browsing and arranging information. One merit is the ability to use a touch screen to directly manipulate information, such as looking up a monster’s weak point or, like with a car’s GPS, as a tool to understand battlefield conditions on a sub screen. This special feature will likely bring about opportunities for deep research into JRPG strategy. Also, I think that things like saving information gathered during gameplay, adding to your own character’s memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U.”

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EA has confirmed a number of additional details for Mass Effect 3 on Wii U, including a confirmation that BioWare isn’t working on the port. Instead, the company has brought in an unnamed third-party to work on the project. You can listen to a few more tidbits in the video above, which also includes off-screen footage.

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As much as we appreciate the fact that EA is bringing Madden NFL to the Wii U this year, there are some disappointing aspects about the game. It’s missing a number of features included in the PlayStation 3/Xbox 360 versions such as Madden Ultimate Team and Online Team Play, and it won’t be making use of the new Infinity Engine.

Producer Yuri Bialoskursky commented on the decision to leave out the engine in an interview with ESPN:



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