Submit a news tip



Wii

“With six degrees of freedom you can basically make any movement at all, and be able to track that in combination with the sensor bar and other sensors included in the Wii remote. Add the gyroscope capability and you have the ability to work in all three dimensions of space.”

A refreshing statement from Joe Virginia, vice-president of the company that brings us MotionPlus for Wii, InvenSense.

It’s what we’ve all been waiting for! The ability to wave the Wii Remote in any direction, and have true output as if one were actually swinging a sword, or tennis racket.

But as far as Nintendo being the only company with such technology available will be more than questionable in the near-to-late future.

“Of course we’re incredibly pleased – delighted would probably be a better adjective – that Nintendo approached us… but it’s not an exclusive relationship,”

Virginia hasn’t and won’t release any information on what systems, or companies, will be using their technology.

“I can’t get into details about other folks that are interested in this technology, but as you might imagine of course there is more interest out there.”

So this means Wii will still have the most physically interactive games, but for how long?

Come on Nintendo, you’ve got to have something up your sleeve. We built this city on originality.


The Japanese Mario Kart Wii tournament website has been updated with information about a new tournament. Here’s a lowdown on what to expect:

Course: Koopa Cape
Objective: Pass through rings
Vehicles: All
Tournament date: 8/15 – 8/25


A new game, Tumblebugs, has been officially announced for WiiWare. The game is scheduled to release this fall.

Today Hyderabad and Los Angeles based Gameshastra announces an agreement to create the Wii version of Brisbane based Wildfire Studios’ wildly popular and critically acclaimed Tumblebugs franchise.

Since first launching in 2005, Tumblebugs and the recently released sequel Tumblebugs 2, have generated 40+ million downloads.

“We are strong believers in console based casual games,” says Prakash Ahuja, CEO of Gameshastra, “especially given the recent transformation of consoles from historically teen focused gaming devices to now becoming family entertainment hubs in many living rooms across the globe. We are very focused on titles that satisfy this new, broad demographic.”


NGamer review scores

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Sam and Max Season One (Wii) – 85%
Guitar Hero: Aerosmith (Wii) – 61%
Summer Athletics (Wii) – 63%
Wall-E (Wii) – 54%
Rock Band: Special Edition (Wii) – 80%
Kung Fu Panda (Wii) – 76%
The Incredible Hulk (Wii) – 43%
Guitar Hero: On Tour (DS) – 80%
Civilization Revolution (DS) – 89
Bangai-O-Spirits (DS) – 82%
Metal Slug 7 (DS) – 50%
Mr. Slime Jr. (DS) – 70%
Hi Hamataro Ham-Ham Challenge (DS) – 80%
Mary King’s Riding School (DS) – 64%
Izuna 2: The Unemployed Ninja Returns (DS) – 63%
Space Chimps (DS) – 47%
Top Spin 3 (DS) – 60%
Biohazard 0 (Wii import) – Not recommended
Trauma Center: Under the Knife 2 (DS import) – 79%
DAIGASSO! Band Brothers DX (DS import) – 88%
Hello Kitty: No Panda Sport Stadium (DS import) – 42%
Blue Oasis (WiiWare) – 2/5
Major League Eating: The Game (WiiWare) – 2/5
Gyrostarr (WiiWare) – 3/5
SPOGS Racing (WiiWare) – 1/5

Thanks to Biggity for the news tip.


Treyarch’s community manager has confirmed in an email that there will not be online co-op functionality in Call of Duty: World at War for Wii. Instead, there will only be offline co-op between two players – not even four. This comes at a great disappointment, especially after an interview was indicating that the Wii version of the game would be very close to its 360 and PS3 counterparts.

“Hi XXXXXXX-

I’m glad to see you are interested in Call of Duty: World at War.

Unfortunately, you’re trying to compare apples to oranges with the below listed games and Call of Duty: World at War. I don’t believe any of the games you listed utilize any form of DX9 shader technology, or any of the other numerous advancements with the CoD4: Modern Warfare engine which is now running on the Wii with CoD:WW. These ramifications for online play are far-reaching

We are proud to bring what we believe will be the best-looking Wii game this fall to the community, but that comes with technical trade-offs. The difference between competitive MP and co-op is non-trivial. Think of a size of an MP level, then compare that to an SP level. Then consider all the AI code, level scripting, and endless other content in a SP / co-op environment that is just too much for the Wii to sustain with our engine.


EA’s Leipzig lineup

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

EA has confirmed that the following titles will be present at this year’s Leipzig:

Tiger Woods PGA All Play – Wii
FIFA 09 – 360, PS3
FIFA 09 All Play – Wii
FIFA Manager – PC
Dead Space – PS3
Dragon Age – PC
Mirror’s Edge – PS3
Red Alert 3 – PC
SimAnimals -Wii
Sims 3 – PC
Left 4 Dead – PC
FaceBreaker – PS3
Battleforge – PC
Crysis Warhead – PC
Lord of the Rings Conquest – 360
MySims Kingdom – Wii
SimCity Creator – Wii
BOOGIE SuperStar – Wii
Family Game Night – Wii
Littlest Pet Shop – NDS
Harry Potter and the Half Blood Prince – Wii
Zubo – NDS


Gamasutra recently had a chance to speak with 2K Boston’s tech director, Chris Kline. Kline went on the record and stated that BioShock’s complexity is not preventing the game (or a similar experience) from coming to the Wii. “It seems like, on the Wii, there’s some education necessary for a large part of that demographic, in terms of, ‘Here’s why you should want to play this game, instead of Wii Fit.’ Every time I pick up a new game, I’m like, ‘Oh my god, they’ve changed the controller mappings again,’ and now I’ve got to, you know, reconfigure my head, just so I can start to enjoy this game. With something like the Wii, You just pick it up, and it’s natural. I don’t think there’s anything preventing the game complexity of BioShock from being on the Wii.”

Personally, I would love to see BioShock on the Wii. It’s truly one of the greatest games for the 360 and one of the best all-around titles this generation. Some sort of Wii version would be an excellent idea, although it’s all a matter of whether or not 2K games would think it would be profitable on the system.


Hudson has these titles lined up for Monday, but I’m sure you guys remember what happened last week.


While THQ has seen tripped losses – $27 million, in fact – the Wii and DS have been a brightspot for the company. According to GameIndustry.biz, both systems have provided earnings of $23.3 million – just slightly more than the PC. Ubisoft singled out Wall-E and Big Beach Sports as two of their top-sellers.

The top 10 list for THQ revenue can be seen below:

* 1. Nintendo DS ($27.3 million)
* 2. Nintendo Wii ($23.3 million)

* 3. PC ($23.2 million)
* 4. Xbox 360 ($20.1 million)
* 5. PlayStation 2 ($19.9 million)
* 6. PlayStation Portable ($10.4 million)
* 7. PlayStation 3 ($6.7 million)
* 8. Mobile ($5.1 million)
* 9. Game Boy Advance ($1.6 million)
* 10. GameCube ($53,000)


PSP 61,181
DS Lite 57,398
Wii 41,109

PS3 9,508
PS2 9,045
Xbox 360 5,359

Source



Manage Cookie Settings