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Wii

01./01. [WII] Mario Kart Wii (Nintendo) – 202,000 / 795,000
02./02. [PSP] Monster Hunter Portable 2nd G (Capcom) – 124,000 / 1,714,000
03./00. [NDS] We’re Fossil Diggers (Nintendo) – 35,000 / NEW
04./04. [WII] Wii Fit (Nintendo) – 32,000 / 1,897,000

05./03. [PS2] Musou Orochi: The Evil King Returns (Koei) – 24,000 / 308,000
06./05. [NDS] Pokémon Ranger: Batonnage (Pokémon) – 21,000 / 457,000
07./13. [NDS] DS Beautiful Letter Training (Nintendo) – 15,000 / 149,000
08./09. [WII] Deca Sporta (Hudson) – 14,000 / 148,000
09./10. [WII] Super Smash Bros. Brawl (Nintendo) – 13,000 / 1,575,000
10./14. [WII] Wii Sports (Nintendo) – 12,000 / 2,924,000

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Wii Software 2008 Release Date

Alone In The Dark (ATARI) Q1 2008
Godzilla: Unleashed (ATARI) Q1 2008
Worms: A Space Oddity (THQ) Q1 2008
Yamaha Supercross (ZOO Digital Publishing Ltd) Q1 2008
Wii Fit (with Wii Balance Board accessory) (Nintendo) 25th April
Radio Helicopter (505 Games) 25th April
Legend of Sayuki (505 Games) 9th May
Top Spin 3 (2K Sports) May 2008
Monster Truck Jam (Activision) May 2008
Boom Blox (EA) May 2008
Speed Racer (Warner Bros Interactive Entertainment) May 2008
DRAGON QUEST® SWORDS: The Masked Queen and the Tower of Mirrors® (SQUARE ENIX) End May 2008
Hannah Montana – Music Jam (Disney Interactive Studios) Spring 2008
Iron Man (SEGA) Spring 2008
Ford Off Road Racing (Empire Interactive) 6th June
Family Ski (Namco Bandai / Nintendo) 13th June
Super Smash Bros. Brawl (Nintendo) 27th June

Lego: Indiana Jones the Original Adventures (LucasArts / Activision) June 2008
Monster Lab (Eidos) June 2008
Wacky Races (Eidos) June 2008
Mummy Tomb of the Emperor (Vivendi Games) July 2008
Blast Works – Build, Trade, Destroy (Majesco / Eidos) Q2 2008
de Blob (THQ) Q2 2008
Sports Island (Hudson Soft / Konami) Q2 2008
Chess Crusade (ZOO Digital Publishing Ltd) Q2 2008
Garfield Gets Real (ZOO Digital Publishing Ltd) Q2 2008
Garfield’s Fun Fest (ZOO digital Publishing Ltd) Q2 2008
Jeep Let’s Off Road (ZOO Digital Publishing Ltd) Q2 2008
Margots Word Brain (ZOO Digital Publishing Ltd) Q2 2008
Star Wars: The Force Unleashed (LucasArts / Activision) Summer 2008
We Love Golf (Capcom) Summer 2008
The Chronicles of Narnia: Prince Caspian (Disney Interactive Studios) Summer 2008
Pipemania (Empire Interactive) 14th September
Brave: A Warrior’s Tale (SouthPeak Games) Q3 2008
Crash (tentative title) (Vivendi Games) October 2008
Spyro (tentative title) (Vivendi Games) October 2008
Bratz Kids (The Game Factory) Q4 2008
Build-A-Bear Workshop (The Game Factory) Q4 2008
RUBIKS (The Game Factory) Q4 2008

Wii Channels 2008 Release Date

WiiWare (Nintendo) 20th May 2008
Nintendo Channel (Nintendo) 30th May 2008


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A rumor that three notable staff members of Retro Studios left the company was finally confirmed to be true by IGN. Mark Pacini, a lead designer, engineer Jack Mathews, and art director Todd Keller have left Retro for unknown reasons. In spite of this unfortunate news, Retro Studios will continue to develop Wii titles without these important staff members. IGN notes that Pacini, Mathews, and Keller may departed in order to create a new studio.

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What’s New With ENC?

Posted on 16 years ago by (@NE_Brian) in News, Wii | 0 comments


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In order to avoid any WiiWare deficiency periods, Nintendo will be releasing a few WiiWare titles per week instead of bombarding Wii owners with every title in their arsenal. Japan faced a drought of WiiWare titles for four weeks after nine launch titles were released. Another interesting tidbit is that, according to Reggie Fils-Aime, it only takes one for a Wii to be bought at retailers from the time the system hits the shelf to when the console is purchased.

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Everyone’s Nintendo Channel, a channel that has been out several months in Japan, will be available for download when WiiWare launches next month, renamed as “Nintendo Channel.” As with Japan, the channel will be free to download and will provide users with with DS demos and trailers. Also, those who download WiiWare titles will be able to review them once they play at least an hour of a particular title.

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“There has been no announcement of ANY home version for SFIV, Wii or otherwise. This “mag” is speculating, not reporting news.” – Seth Killian, Senior Community Manager of Capcom

Even though it seems as though there was a publication mistake with the magazine, at least there still is a chance that Street Fighter IV could end up on Wii.

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A few days ago, we showed you some Smash shoes. This time, we bring you a Brawl cake. A number of Brawl’s most popular characters can be seen on this delicious treat, including Pikachu and Kirby. The top portion of the cake seems to be a representation of the Pokemon stadium. I wonder if that Pikachu is edible…


Monopoly announced for Wii

Posted on 16 years ago by (@NE_Brian) in News, Wii | 0 comments

REDWOOD CITY, Calif.–(BUSINESS WIRE)–The Casual Entertainment Label of Electronic Arts Inc. (NASDAQ:ERTS) today released additional details on MONOPOLY (working title), the first Hasbro-branded video game set to launch on next-generation consoles including Wii™ and the Xbox 360™ video game and entertainment system. MONOPOLY will also be appearing on the PLAYSTATION®2 computer entertainment system as well as mobile phones and Pogo.com™. The multiplatform video game is inspired by Hasbro’s highly anticipated MONOPOLY HERE & NOW: The World Edition board game. Currently, the MONOPOLY video games are set to release this fall simultaneously with the global launch of the new board game.

The MONOPOLY video games promise a fresh take on the timeless classic with accessible gameplay for players of all ages and skill levels. The all-new digital gaming edition brings a party twist and features 4-player simultaneous play, ensuring that everyone is engaged and allowing the whole family to get involved in the fun and play together. Faster gameplay eliminates downtime freeing up players to wheel and deal their way through some of the most recognizable cities and landmarks from around the world. Families can fill up their passports as they try to unlock new and never-before-seen game boards or challenge each other to fun interactive mini-games like breaking out of the jail cell and running away with all the loot. Play in offline single or multi-player mode and compete to own it all and win!

“EA is taking MONOPOLY’S core gameplay and bringing it to life in a way never before imagined,” said Chip Lange, Vice President and General Manager of EA’s Casual Label. “With this dynamic take on Hasbro’s classic board game, we’ve accelerated the pace of play, added new interactive mini-game sequences and integrated multi-player moments designed to make MONOPOLY a non-stop party for the whole family.”

“It promises to be a very exciting fall for MONOPOLY fans worldwide,” said Mark Blecher, General Manager of Digital Media and Gaming at Hasbro. “EA has done a tremendous job of re-imagining the world’s most popular board game by remaining true to the traditional gameplay that millions of consumers have come to love while also creating new digital twists that can only be achieved in an interactive world. Rolling the dice and passing go will never be the same.”

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The announcement of The Conduit and its graphical capabilities made a splash around the Internet. The developers have been pushing their Quantum3 engine to the max in order to achieve visuals that could boast graphics similar to the Xbox360 and PS3. What exactly can the Quantum3 engine generate? Many known effects of the engine can be seen below:

Real-time effects

– Reflections
– Refractions
– Shadow casting
– Dynamic environment mapping
– Shadows

Bump-mapping

– 1-4 stage texture composition (for surface detail)
– RGB gloss maps
– Cyclic, linear translation/rotation (material effects)
– Standard tangent space normal maps with real-time adjustable bump intensity
– Bump lighting

Other graphical effects

Global illumination
Per-vertex lightmapping
Dynamic omni, directional, point, spot and projected texture lights

Skeletal, keyframe based animation
Morphing

Motion blur
Heat distortion
Bloom
Alpha masking

Specular and Fresnel effect

Interactive water

*More graphical effects can be produced through the Quantum3 engine, but the entire specifics of its capabilities have not been revealed.

So, can the Wii even partially mimic PS3 or Xbox360 visuals? That’s up for you to decide.



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