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Did you know that the latest Zelda game took some inspiritation from Mario? Believe it or not, this was actually the case for Skyward Sword.

Producer Eiji Aonuma told IGN:

“In terms of deciding to use the sky theme and the bird theme, it really started with that idea that we didn’t need to have a big large field that you just simply move through to get to places. That’s not a compelling use of the land and the terrain. What we started to think about was the way that the Mario games are structured. You sort of have this simple map that you can move around, and then it opens up into the next level or the next course that you work your way through.

“One of our ideas was what if we have a means where you can very quickly get to the area that you’re going to be exploring? That should work great, but when trying to find a way to apply that to a Zelda game, where still you need to feel like you’re in a cohesive world. One of the things that we thought would be great is if you have this one area that you always continually go back to, and then from that area you’re quickly and easily able to get to the other areas in the world.

“In that sense it made sense to have that area be up in the sky, and then you would drop down from the sky to any of the areas below that you wanted to get to. But then as we were thinking about it more we thought well, it’s just kind of silly that you would just drop out of the sky and land down below and you need to have some kind of mechanism for travelling around and that’s where the idea of the birds came in.”

In other news, Koji Kondo took a few moments to discuss the importance of music in Zelda titles:

“What’s most important when creating music for a game is to look at the game itself and to really see what is that first impression or that first inspiration that you get from seeing the game in motion. Of course what’s great about that is when you have that strong first impression, it then becomes very easy to put your ideas into a song and you generally are very quickly able to create the music for that scene.

“What gets hard is when you look at the game and you don’t really get a clear image for what that moment is trying to convey. That’s when it takes much longer to create the music for those scenes. What I’ve found is that over the years with the Zelda series, as the game designers and planners are coming up with new ideas for the game itself, from an interactive nature, I’ve really kind of challenged myself to also come up with new ideas for how we use the music in the games. I’ve really felt that working on the Zelda series over the years has really helped to build a great deal of musical experience for me.”

Source


Wii

1. The Legend of Zelda: Skyward Sword
2. Mario Party 9
3. Rhythm Heaven
4. LEGO Harry Potter: Years 5-7
5. Fortune Street

DS

1. Shin Megami Tensei: Devil Survivor 2
2. LEGO Harry Potter: Years 5-7
3. Bejeweled 3
4. Ghostwire: Link to the Paranormal
5. Beyblade Metal Masters

3DS

1. Mario Kart 7
2. Paper Mario
3. Luigi’s Mansion
4. Kid Icarus: Uprising
5. Sonic Generations


01./00. [3DS] Super Mario 3D Land (Nintendo) {2011.11.03} (¥4.800) – 343.492 / NEW
02./00. [PS3] Uncharted 3: Drake’s Deception # (Sony Computer Entertainment) {2011.11.02} (¥5.980) – 124.989 / NEW
03./00. [PS3] Battlefield 3 (Electronic Arts) {2011.11.02} (¥7.665) – 123.379 / NEW
04./01. [PSP] Final Fantasy Type-0 (Square Enix) {2011.10.27} (¥7.770) – 122.286 / 594.540 (-74%)
05./02. [WII] Kirby’s Return to Dream Land (Nintendo) {2011.10.27} (¥5.800) – 55.779 / 192.589 (-59%)
06./00. [PSP] World Soccer Winning Eleven 2012 (Konami) {2011.11.03} (¥4.980) – 45.437 / NEW
07./00. [3DS] Dragon Quest Heroes: Rocket Slime 3 (Square Enix) {2011.11.02} (¥6.090) – 38.859 / NEW
08./00. [360] Battlefield 3 (Electronic Arts) {2011.11.02} (¥7.665) – 27.723 / NEW
09./04. [WII] Just Dance Wii (Nintendo) {2011.10.13} (¥5.800) – 25.665 / 189.116 (-8%)
10./05. [WII] Go Vacation (Bandai Namco Games) {2011.10.20} (¥5.800) – 16.995 / 89.463 (-33%)
11./00. [WII] World Soccer Winning Eleven 2012 (Konami) {2011.11.03} (¥4.980) – 14.117 / NEW
12./14. [WII] Wii Sports Resort with Remote Plus (Nintendo) {2010.11.11} (¥5.800) – 12.570 / 638.091 (+2%)
13./03. [PS3] The Idolmaster 2 # (Bandai Namco Games) {2011.10.27} (¥7.980) – 10.721 / 76.233 (-84%)
14./12. [PS3] World Soccer Winning Eleven 2012 (Konami) {2011.10.06} (¥7.980) – 10.636 / 381.156 (-23%)
15./00. [PS2] World Soccer Winning Eleven 2012 (Konami) {2011.11.03} (¥4.980) – 9.786 / NEW
16./13. [PSP] AKB1/48: If I loved an Idol in Guam… # (Bandai Namco Games) {2011.10.06} (¥5.229) – 8.883 / 310.625 (-34%)
17./16. [WII] Rhythm Heaven: Fever (Nintendo) {2011.07.21} (¥5.800) – 8.581 / 535.523 (-7%)
18./08. [PS3] Gekijouban Macross F: Sayonara no Tsubasa – Hybrid Pack # (Bandai Namco Games) {2011.10.20} (¥7.140) – 8.352 / 167.700 (-50%)
19./15. [PSP] Naruto Shippuden: Narutimate Impact (Bandai Namco Games) {2011.10.20} (¥5.230) – 7.144 / 72.374 (-41%)
20./00. [3DS] Nicola Kanshuu: Model Oshare Audition 2 (Alchemist) {2011.11.03} (¥5.980) – 6.643 / NEW
21./20. [NDS] Kirby Mass Attack (Nintendo) {2011.08.04} (¥3.800)
22./11. [PS3] Dead Island (Spike) {2011.10.20} (¥8.190)
23./23. [3DS] The Legend of Zelda: Ocarina of Time 3D (Nintendo) {2011.06.16} (¥4.800)
24./22. [PSP] Monster Hunter Freedom 3 (PSP the Best) (Capcom) {2011.09.22} (¥2.990)
25./07. [PSP] Ro-Kyu-Bu! # (Kadokawa Games) {2011.10.27} (¥6.090)
26./27. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends (Nintendo) {2011.02.26} (¥4.800)
27./24. [WII] Dragon Quest 25th Anniversary: Famicom & Super Famicom Dragon Quest I-II-III (Square Enix) {2011.09.15} (¥4.440)
28./28. [WII] Family Fishing # (Bandai Namco Games) {2011.08.04} (¥5.040)
29./30. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} (¥4.800)
30./17. [PS3] FIFA 12 (Electronic Arts) {2011.10.22} (¥7.665)

Source


3DS – 145,271
PSP – 27,952
PS3 – 26,966
Wii – 11,725
DSi LL – 2,041
Xbox 360 – 1,699
PS2 – 1,457
DSi – 1,057
DS Lite – 33

For comparison’s sake, here are the hardware numbers from last week:

3DS – 65,041
PSP – 30,605
PS3 – 25,217
Wii – 11,784
DSi LL – 2,009
Xbox 360 – 1,704
PS2 – 1,228
DSi – 1,061
DS Lite – 55


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In July, producer Eiji Aonuma told Nintendo Power that Ganon wouldn’t be in The Legend of Zelda: Skyward Sword. His explanation was terse, only noting that the decision was made due to the fact that “the Triforce sort of takes on a different meaning and plays a different role in the story.”

In a new interview with IGN, Aonuma provided a more in-depth response.

He told the site:

“From early on we were thinking that this was going to be the earliest story in the Zelda series, and it didn’t really make sense for us to have Ganon appear in this game. Obviously he makes his first appearance later and that would kind of confuse things, and so in terms of determining, ‘well then what are we going to do with who the antagonist in this game is,’ the answer that we came up with is this kind of strange character, Ghirahim, somebody who you can’t really tell is a man or a woman.

“So he’s sort of this character throughout the game that you’re fighting against who plays the antagonist role but his ultimate goal is trying to revive a greater more evil being than himself. So, you know, that’s perhaps something that might later have connections to Ganon and things like that, but from early on in this game, we knew that that wasn’t going to be the focus with this story.”

Source


1. [3DS] Super Mario 3D Land
2. [PS3] Battlefield 3
3. [PS3] Uncharted 3
4. [PSP] Final Fantasy Type-0
5. [Wii] Kirby’s Return to Dreamland
6. [3DS] Dragon Quest Heroes: Rocket Slime 3
7. [PSP] World Soccer Winning Eleven 2012
8. [Wii] Just Dance
9. [360] Battlefield 3
10. [Wii] Go Vacation



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