The Adventures of Tintin Wii footage
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Japanese Kirby’s Return to Dreamland commercials
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Famitsu software sales (10/10 – 10/16)
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
1. [PS3] Ace Combat: Assault Horizon
2. [Wii] Just Dance
3. [PS3] World Soccer Winning Eleven 2012
4. [PSP] AKB1/48: Idol to Guam to Koishitara…
5. [PSP] Ken to Mahou to Gakuen Mono. Final
6. [360] Forza Motorsporpt 4
7. [PS3] Dead Rising 2: Off the Record
8. [360] Ace Combat: Assault Horizon
9. [Wii] Wii Sports Resort
10. [PS3] Dark Souls
Dance Central 2 commercial takes a shot at the Wii
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
The first few moments of this Dance Central 2 commercial directly bashes the Wii. It doesn’t last too long – this is a thirty-two second advertisement after all – though it is a focus of the video. The commercial also appears to insult the Just Dance franchise, implying that the whole experience is a bore.
Wii-specific Rayman Origins trailer
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Even though this game won’t be in HD on Wii, it still looks great. The art(style) is so impressive that it’ll be impressive on almost any piece of hardware.
Famitsu review scores (10/18)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
Final Fantasy Type-0 (PSP) – 10/9/10/10
Kirby’s Return to Dream Land (Wii) – 9/9/8/10
Dance Central 2 (360) – 9/9/8/10
Makai Senki Disgaea 4: Fuuka & Desco-hen Hajime Mashita (PS3) – 9/8/8/8
Ragnarok: Hikari to Yami no Koujo (PSP) – 8/8/8/8
The Idolm@ster 2 (PS3) – 7/8/7/9
Senritsu no Stratus (PSP) – 8/8/7/7
Warhammer 40,000: Space Marines (PS3/360) – 8/7/7/8
Kinect Sports Season 2 (360) – 8/7/7/7
NBA 2K12 (PSP) – 7/7/7/7
Brave Company (3DS) – 7/7/7/6
Tanteibu: The Detective Club – Haibu to Kaiga to Bakudan to (PSP) – 7/7/6/6
Mameshiba (3DS) – 7/6/6/6
Quiz Present Variety Q-Sama!! DS: Pressure Study x Atama Gai Kunaru Drill SP (DS) – 7/6/6/6
R-15 Portable (PSP) – 6/6/5/6
Heavy Fire: Afghanistan screenshots
Posted on 13 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Heavy Fire: Afghanistan due out in November
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Available for PlayStation®3 system , WiiTM and PC
SAN FRANCISCO, Calif., October 18, 2011— Mastiff, LLC, a leading publisher of video games for all major consoles, mobile platforms and PCs, today announced the November release of the much-anticipated military action title Heavy Fire: Afghanistan, available for multiple platforms including the PlayStation®3 computer entertainment system, the Wii™ from Nintendo, and the PC.
Heavy Fire: Afghanistan is a super fast playing, high-intensity experience set in modern-day Afghanistan. Whether fighting up close and personal with guns and grenades, raining down fire from a helicopter or laying waste with a main battle tank, Heavy Fire: Afghanistan is all about constant, edge-of-the-seat action and beautiful graphics combined with straightforward, intuitive controls to give hardcore gamers and novices an immediately fun, pickup-and-play experience.
Nintendo believes you will be able to select items in Zelda: Skyward Sword without looking at the screen
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
In most Zelda games, players would need enter an item screen and assign an object to a button before the tool could be used. Skyward Sword handles things very differently.
A circular inventory appears on the screen, and you can select an item by tilting your arm. Director Hidemaro Fujibayashi and Nintendo president Satoru Iwata believe that you’ll learn the location of each item on the menu and, thanks to the simple tilt control, will be able to choose an item without even looking at the screen.
Iwata: Wii MotionPlus allows you complete control over Link’s sword, and you can stop that sword in mid-swing, fire a sword beam, and dash up using the A Button, but another big point is the big change from previous games in the UI for choosing an item.
Aonuma: That’s right. As alluded to earlier, in The Legend of Zelda games you have to be able to switch items in a flash.
Iwata: Yes. Aonuma: Until now, you had to open the item screen and choose the Bow or a bomb, disrupting the flow of the game. And that didn’t seem right even to me. But the director Fujibayashi-san and Tanaka-san in charge of UI totally resolved that big problem.
Iwata: Fujibayashi-san, how did you do that?
Freeing up the “A” button in Skyward Sword allowed for the dashing mechanic
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Generally, the “A” button in Zelda games is used to swing Link’s sword. But since that function is now mapped to the slashes of Wii Remote Plus, the developers were able to add a new gameplay element: dashing. This was the perfect situation, as, based on tradition, director Hidemaro Fujibayashi wanted to include a new action.
Satoru Iwata, Eiji Aonuma, and Fujibayashi explained:
Iwata: Stopping the sword was revolutionary this time, but also important was freeing up the A Button.
Aonuma: Yes, that’s right. (laughs)
Iwata: Up till now in the series, swinging the sword with the A Button was a matter of course, but using Wii MotionPlus frees up the A Button—an important point this time.
Aonuma: Yes, you can swing the sword without pressing the A Button.
Iwata: How did you decide to make use of the A Button then?