Mega Man 5 Released for Virtual Console
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Beginning today Mega Man 5 can be downloaded for Wii via Nintendo’s Virtual Console for 500 Wii Points.
Originally released in 1992 on the NES, this platforming action game features Mega Man in his classic 8-bit glory as he runs, jumps and shoots his way through 13 stages and eight robot masters.
Mega Man 5 is rated “E for Everyone” by the ESRB.
For Mega Man 5 assets, please visit the Capcom Press Site at press.capcom.comFor more information on Mega Man 5 please visit http://www.capcom-unity.com/snow_infernus/blog/2011/06/16/grab_mega_man_5_on_nintendos_virtual_console
Source: Capcom PR
The characters of Fortune Street
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Mario “team”
Bowser
Lakitu
Yoshi
Daisy
Peach
Mario
Luigi
Toad
Wario
Waluigi
Donkey Kong
Birdo
Dragon Quest “team”
Bag o’ Laughs
Tails Brigade
Jessica, Angelo
Princess of Moonbrooke
Bianca, Slime
Alena, Kiryl
Healslime
Young Yangus
Carver
A key Dragon Quest villain
Other
Miis
Secret characters
Famitsu’s most-wanted games
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 0 comments
1. [PS3] Tales of Xillia
2. [PSP] Final Fantasy Type-0
3. [Wii] Dragon Quest X
4. [PSP] Fotokano: Picture Girlfriend
5. [PS3] 2nd Super Robot Wars OG
6. [3DS] Mario Kart 3D
7. [Multi] Final Fantasy XIII-2
8. [PS3] Metal Gear Solid: Rising
9. [PS3] Final Fantasy Versus XIII
I’ll try to translate more of the list later today!
Nintendo Download (6/16, Europe)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
Donkey Kong™ arrives on the Nintendo eShop today and is even bigger and better on the small screen.
16th June 2011: Following the launch of the Nintendo eShop on June 7th 2011 players have been treated to an array of new downloadable content for the Nintendo 3DS, and they will continue to do so each Thursday as the Nintendo eShop, Nintendo DSi Shop and Wii Shop Channel continue to be filled with games and applications for all to enjoy.
So far on the Nintendo eShop players have been treated to the classic NES™ game Excitebike™ re-mastered in 3D and available as a free limited period download, Pokédex™ 3D, the free application where you can see your Pokémon come to life in full 3D and even Virtual Console Game Boy™ games – The Legend of Zelda™: Link’s Awakening DX™, Super Mario Land™, Alleyway™ and Tennis ensuring there is something for everyone.
Miyamoto’s Zelda idea that took thirteen years to realize
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 0 comments
Thanks to the 1:1 functionality of Wii MotionPlus, players will be able to raise Link’s sword in the air for a charge attack in Zelda: Skyward Sword. Did you know that Shigeru Miyamoto wanted to implement the idea was thought of thirteen years ago?
As was stated in the latest Iwata Asks, Shigeru Miyamoto was looking to include sword raising in The Legend of Zelda: Ocarina of Time. But it wasn’t until Skyward Sword that he was able to accomplish his goal.
Aonuma: That’s right. Apart from the horse, ever since The Legend of Zelda: Ocarina of Time, Miyamoto-san has said that he wants Link to raise his sword over his head.
Osawa: He said that to me, too. We couldn’t do it on the Nintendo 64 system.
Iwata: But you can raise the sword in The Legend of Zelda: Skyward Sword, right?
Aonuma: Yes. It uses the Wii MotionPlus technology, so we’ve finally done it.
Iwata: After 13 years, you’ve fulfilled another wish.
Aonuma: So to Miyamoto-san, all the games in The Legend of Zelda series are connected.
Screenshots of this week’s Nintendo Downloads (6/16)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, Screenshots, Wii | 0 comments
Nintendo Download Highlights New Digital Content for Nintendo Systems
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
This week’s Nintendo Download includes the following featured games:
Nintendo eShop
• Donkey Kong™ – The Game Boy™ version of the classic arcade game returns. Donkey Kong has once again kidnapped Pauline. Challenged by many perils, Mario™ must reach his archrival in order to save our damsel in distress. (For Nintendo 3DS™)Virtual Console™
• Mega Man 5 – Guide Mega Man through 13 action-packed stages and defeat all eight of Protoman’s robots. Then get ready for a fight that pits brother against brother in the battle of the century. (For Wii™)WiiWare™
• BIT.TRIP FLUX (demo version) – Get ready for classic paddle-based game play as the acclaimed BIT.TRIP series comes full-circle with BIT.TRIP FLUX, CommanderVideo’s final adventure. (For Wii)
Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.
Itadaki Street Wii screenshots
Posted on 13 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Confirmed: Itadaki Street Wii has online play
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Like Square Enix’s last title for Wii, Mario Sports Mix, Itadaki Street Wii will have online play. Famitsu reports that the game allows users to connect with others around the country. However, it sounds like the title might not have worldwide play. In any case, I suppose it’s encouraging to see Nintendo/Square Enix incorporating online functionality into their projects more often.
Aonuma considered leaving out MotionPlus for Zelda: Skyward Sword
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Eiji Aonuma has revealed that Nintendo considered not implementing Wii MotionPlus for The Legend of Zelda: Skyward Sword. The team planned on incorporating the technology for a couple of years, but at one point, Aonuma wasn’t so sure if he wanted to pursue usage of the peripheral. As a matter of fact, development of Skyward Sword continued without MotionPlus for two or three months.
As we all know, MotionPlus did indeed return, though perhaps it might not have happened that way if Wii Sports Resort designer Katsuya Eguchi never spoke with Aonuma. Aonuma told IGN, “Mr. Eguchi came to me and said, ‘Look at all these things you can do with Motion Plus, why wouldn’t you use this in a Zelda game? It would be strange not to!'”
You might be interested to know that the E3 2010 demo of the game was just a taste of what was to come. It was really just a preview of basic swordplay rather than an indication of how Skyward Sword would end up. Within the past year, it seems like the development team began to highlight “bringing bigger and bolder swordplay experiences to the game.”
Aonuma also told the site:
“This last year we’ve been testing those ideas, flushing them out, and integrating them into the game, bringing the whole package together. Tying all those elements together has been a big part of what we’ve done in the last year.