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Exit the Gungeon update out now (version 2.1.3), patch notes

Posted on December 26, 2020 by (@NE_Brian) in News, Switch eShop

Exit the Gungeon

A new 2.1.3 update was recently made available for Exit the Gungeon on Switch. For the most part, it contains a whole bunch of fixes.

The full patch notes are as follows:

  • Fixed several crash issues
  • Fixed an issue causing the Black Hole Gun’s projectiles to have no effect
  • Fixed an issue which could prevent the Untitled Gun from firing
  • Fixed an issue with the Bullet Bore that could interrupt some boss attacks or the Glocktopus intro
  • Fixed an issue which could cause newly unlocked NPCs to show up much more frequently than intended
  • Fixed an issue which prevented Bello’s quest from progressing for save files started after the Hello to Arms update
  • Fixed an issue where some knockbacks could become permanent after being revived by the Clone (causing continuous movement on the player)
  • Fixed an exploit involving the Bait and Bello’s shop
  • Fixed an issue where the Cop could get stuck in his firing animation
  • Fixed the tiny Casey sprite in the shop screen
  • Reduced the number of encounters required to start Flynt’s quest
  • Fixed an issue which caused low drop rates for the Ammo Belt, Magnet and Drum Clip
  • Fixed the behavior of The Judge (now works as described)
  • Glocktopus: Fixed an issue where Clone was not behaving correctly when the player died in this fight
  • Glocktopus: Fixed an issue where the tentacle attack was ignoring player invulnerability (e.g. Lead Skin)
  • Helmet Kick: Player skins are now correctly shown
  • Helmet Kick: Music now obeys the Music volume setting
  • Fixed text size/wrapping in a few places for Russian and Arabic

You can pick up Exit the Gungeon digitally from the Switch eShop.

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