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Mortal Kombat 11 gets new Switch update, patch notes

Posted on June 18, 2019 by (@NE_Brian) in News, Switch

Mortal Kombat 11 has been updated on Switch. Aside from general gameplay adjustments, characters have also been modified – among many other things.

Below are the full patch notes:

General Gameplay Adjustments

  • Move list corrections
  • Improvements to AI logic
  • Fixed several rare online desync causes
  • Removed a rare crash that could occur after a Quitality
  • Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
  • Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
  • Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
  • Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
  • Added several new Brutalities for players to discover
  • Added Variation info to the pause menu and some multiplayer online loading screens
  • Added Kombat League online game mode. Season I (The Season of Blood) starts today, June 18th!
  • Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set
  • Fixed an instance where the game would crash on start-up due to a conflict with the server, requiring players to delete their local MK11 data.
  • Fixed a bug in displaying the opponent’s FPS rating
  • Fixed several instances of SFX not playing correctly with Mouse/Keyboard
  • Fixed multiple minor issues with Mouse/Keyboard input

 

Krypt

  • Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
  • Removed the ability to get out of bounds of the environment under certain circumstances
  • Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
  • All Skeleton Key Gates will now reward some currency when opened

 

Towers of Time

  • Adjusted the difficulty of some starting towers on some tower platforms
  • Added new Boss Fights & rewards
  • Added new Tower Platform rewards

 

Character Specific Adjustments

  • Baraka – High and Mid parries now work correctly against War Banner Charge
  • Baraka – Sinister Slice(Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent
  • Cassie Cage – When an opponent loses a round to BLB-118 Bitchin’ Bubble, they will no longer continue to play out some animations
  • Cassie Cage– BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s WubWubWub or Fun Phaser attacks
  • Cetrion– When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
  • Cetrion-High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)
  • D’Vorah – Adjusted Getup Roll Backwards animation to no longer recover slower than intended
  • Erron Black – Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
  • Erron Black– When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
  • Erron Black – Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
  • Erron Black – Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
  • Erron Black – fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
  • Erron Black – Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage
  • Frost– Adjusted repel during Throw Escape to eliminate some clipping issues
  • Frost– When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
  • Frost – Core Overload amp no longer still occurs after a Krushing Blow cinematic
  • Geras– High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)
  • Jacqui Briggs – When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
  • Jacqui Briggs – Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred
  • Jade – Fixed a rare issue that could cause herStaff to be misaligned after being knocked off when losing a match as a rollback occurred
  • Jax – Adjusted repel during Throw Escape to eliminate some clipping issues
  • Jax – Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred
  • Johnny Cage-Adjusted repel during Throw Escape to eliminate some clipping issues
  • Kabal – When an opponent loses a round to Gas BlastAmplify, they will no longer continue to play out some animations
  • Kabal – Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred
  • Kano – When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
  • Kano – High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
  • Kano – Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred
  • Kitana – High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
  • Kitana – Fixed a rare issue that could cause herWar Fans to be misaligned after being knocked off when losing a match as a rollback occurred
  • Kollector – Adjusted repel during Throw Escape to eliminate some clipping issues
  • Kollector – When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
  • Kollector – Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred
  • Kotal Kahn – When an opponent loses a round to God Ray, they will no longer continue to play out some animations
  • Kotal Kahn – High and Mid parries now work correctly against Xolotl(Towards+Front Kick, Back Kick)
  • Kotal Kahn – fixed a visual issue when Kotal was hit by Geras’sTemporal Advantage while transformed during Tecuani Maul&TecuaniPounce attacks
  • Kung Lao – The Great Kung Lao Spiritual Guidance attacks can no longer be parried
  • Kung Lao – High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
  • Kung Lao – fixed a bug whereZ Hat would not reset some connect in a row Krushing Blow & Brutality conditions
  • Kung Lao – Mind Of Its Own Brutality from Z Hat once again plays out the full animation
  • Liu Kang – Adjusted repel during Throw Escape to eliminate some clipping issues
  • Liu Kang – Fixed a rare issue that could cause his Nunchakuto be misaligned after being knocked off when losing a match as a rollback occurred
  • Liu Kang – (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
  • Noob – Adjusted repel during Throw Escape to eliminate some clipping issues
  • Noob – Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred
  • Raiden – When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations
  • Skarlet – Adjusted repel during Throw Escape to eliminate some clipping issues
  • Skarlet – When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations
  • Sonya – (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
  • Shao Kahn – High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
  • Shao Kahn – Hammer Poke (Jump Front Punch)&Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active
  • Kronika – When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations

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