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Beatbuddy: Tale of the Guardians is in development for the Wii U, Threaks has confirmed. The “swimming platformer” just hit Steam a few weeks ago,.

Threaks’ Denis Rogic described the game to Nintendo Life as follows:

We have a music action-adventure. This means that we have a game that actually mimics the game mechanics with music and combines that, meaning that you have the actual action-adventure gameplay that you’d expect like puzzles, fighting and stuff like that, but at the same time, all those mechanics actually are music. By playing the game, you mix and remix the song and kind of interact with that music.

…We have rhythm elements, but they’re a really small portion of the game and they’re always interactive, so you expect a real freedom of movement, freedom of all kinds of things that you would expect from an adventure game, and then you have this additional layer of music in there. For example, there’s a game mechanic that’s a bass drum and the closer you get, the louder it gets and that means it’s a game mechanic. Just by moving through the level without any restrictions, you mix the song.

Expect Beatbuddy: Tale of the Guardians on the eShop sometime in the future.

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Along with Europe, Street Fighter II: The World Warrior, Turbo: Hyper Fighting and New Challengers are heading to the North American Wii U Virtual Console on Thursday. And also like Europe, Capcom will be extending a special offer to fans.

Those who buy any of the three games can get the other two for 50% off. Europe’s sale is a little bit different – buy two, and you’ll get the last one for free.

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A full-blown Batcave is coming to Batman: Arkham Origins. While Asylum did introduce a small Batcave-like area of its own, this will be the first time that players will be able to explore the secret headquarters in all of its glory.

GamesTM offers up the following information in its latest issue:

Hanging like blackened teeth from the roof of the cave’s mouth, the sea of bats angrily disperses as the Batwing roars through the interior waterfall of Batman’s clandestine headquarters. The Batcave is a much larger expanse than the miniature proxy installed beneath Arkham Asylum in the first game. Iconic vehicles stand like trophies on raised platforms, his wardrobe emerges from the thick metallic walkways – enabling player’s to switch bonus costumes between missions – and every inch drips with canny references placed for the eagle-eyed – which, aside from a glimpse of a newspaper cutting of the Red Hood spotted in Gotham, proves GamesTM certainly is not. But it also serves as a practical base for Batman to upgrade equipment and polish abilities. The most notable addition being Challenge Maps, a separate feature of previous entries , now accessible from the Batcave.

You can find a few new Batman: Arkham Origins in the gallery above.

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wonderful_101_comparison

The Wonderful 101 has seen a visual upgrade since it was initially shown to the public. Whereas some of the original shots featured some rather poor character models and textures, various aspects of the game have seen a noticeable improvement since then. Check out the comparisons above to see how The Wonderful 101 has changed since its reveal.

Thanks to Jake for the tip.

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Platinum Games has updated its Wonderful 101 blog with a seventeenth post. You can find it here. Today’s update covers Wonder-Yellow.


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