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3DS hardware comparisons

Posted 14 years ago by in 3DS, DS, News | 2 Comments

That is correct, guys: On this day in Japan, 1889, the original toy-making wonder-company Nintendo was founded, and the whole dream of video gaming began. Of course, it wasn’t until 1975 that they actually turned into a video entertainment company, but still, it’s pretty cool that they got their roots all the way back in the 1800s!

Congratulations to Nintendo, and here’s to another 121!

Sanuk Games is happy to announce that its best-selling game ‘SPOT THE DIFFERENCES!’ will soon be available on Nintendo’s Wii™ through the Wiiware™ channel.

Packed with 150 scenes, 3 levels of difficulty and 1,500 differences to find, ‘SPOT THE DIFFERENCES!’ is the most complete difference game on the platform. Aimed at all audiences, it offers a journey through odd and attractive scenes on various themes: Landscapes, Pets, Playtime and Yummy!

3 single-player game modes are available: Arcade, Select Pictures and Time Attack. The game also features a Wii™-exclusive multiplayer mode, where up to 4 friends or family members can compete against each other and see who finds more differences!

GoldenEye 007 details

Posted 14 years ago by in News, Wii | 0 comments

This information comes from Nintendo Power…

– Starts off with Bond arriving in Severnaya
– This is before the GoldenEye satellite wreaks havoc
– Frigate level shows up in Dubai instead of Monaco
– New level set in Valentin Zukovsky’s nightclub
– The nighclub “hipper” than the one in the original game
– Zukovsky not used for comic relief this time around
– He’s a hard-edged mobster
– Use the Subdue command to take out enemies quietly
– Bond can choke an enemy, damaging their back, smash an enemy’s head into a rock
– Can also take out enemies with firearms equipped with silencers
– Make sure no one sees you
– Reinforcements can be called in by the enemy
– In one instance, a helicopter comes in and the backup forces rapelled from the aircraft
– Another example: Backup coming by driving a snowmobile
– Multiple routes in most levels
– Stages parted into sub-areas
– Blowing your cover in one area won’t carry over to the next mission

Source

Donkey Kong Country Returns

– Craig played the latest build
– Saw another 6 levels
– Took him about 15 minutes
– There is a map screen
– You’re on an island
– Rotate the island to go from level to level
– Clustered into different worlds
– Map is more 3D than it was in Donkey Kong Country
– Very easy to pick up and play
– Donkey Kong can climb walls, ceiling
– Needs to be grass texture
– Jumping is pretty forgiving
– Mario-esque mechanic: If you jump on three in a row, a coin will be dropped
– Spend coins on unlockables
– No talking in the game as far as Craig can tell
– There are sharks, jellyfish
– Rambi is in the game
– There is an enemy that is an ostritch and it is on stiltz
– Craig thought the silhouette was really cool
– In the background of that level, when the rock structures come together to form a banana, and it unlocks a secret if you wait a bit
– Similiar secret unlocked when the sun is setting
– Mine cart level in the demo
– In this particular level, when you jump, the cart jumps with you
– Jump with a button, not motion controls
– Cart is following a set path
– Traditional platforming
– Clever visual tricks
– Craig didn’t see any story moments


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