1. [Wii] Xenoblade – 83,000 / NEW
2. [Wii] Super Mario Galaxy 2 – 73,000 / 519,000
3. [PS3] Grand Theft Auto: Episodes from Liberty City – 22,000 / NEW
4. [DS] Mega Man Zero Collection – 20,000 / NEW
5. [DS] Dragon Quest Monsters: Joker 2 – 20,000 / 1,142,000
6. [PS3] Just Cause 2 – 19,000 / NEW
7. [PSP] Fairy Tail Portable Guild – 14,000 / 49,000
8. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen – 13,000 / 106,000
9. [DS] Tomodachi Collection 12,000 / 3,263,000
10. [Wii] New Super Mario Bros. Wii – 12,000 / 3,885,000
11. [DS] Soccer Tsuku DS: World Challenge 2010
12. [PS3] Lost Planet 2
13. [Wii] Wii Fit Plus
14. [PSP] Metal Gear Solid: Peace Walker
15. [DS] Medarot DS
16. [Wii] Mario Kart Wii
17. [PSP] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
18. [360] Grand Theft Auto: Episodes from Liberty City
19. [PSP] Monster Hunter Portable 2nd (PSP the Best)
20. [PSP] Hisshou Pachinko * Pachi-Slot Kouryaku Series Portable Vol. 1: Shinseiki Evangelion – Tamashii no Kiseki
21. [PS2] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
22. [Wii] Wii Sports Resort
23. [DS] New Super Mario Bros.
24. [360] Just Cause 2
25. [PSP] Musou Tourou
26. [Wii] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
27. [PSP] Pro Yakyuu Spirits 2010
28. [DS] Hisshou Pachinko * Pachi-Slot Kouryaku Series DS Vol. 5: Shinseiki Evangelion – Tamashii no Kiseki
29. [DS] Super Robot Taisen OG Saga: Masou Kishin – The Lord of Elemental
30. [PS3] 2010 FIFA World Cup South Africa
This is an extremely insightful interview that covers pretty much everything you could possibly wonder about Zelda games. We already posted a snippet of the interview in our last post, but you can check out the entire discussion below.
Aonuma on the technical difficulties of Skyward Sword’s on-stage presentation…
“Well, really all it was was an accident in the presentation. I think Mr. Miyamoto did a great job following up with that. That being said, the best way to understand how the play controls are really implemented is to get hands-on time with it, and we hope that you’re able to do that and that you’ll follow up with an article explaining about how good the controls actually are.”
This information comes from Eiji Aonuma…
“We’ve talked about remixing Ocarina of Time for a long time, saying ‘should we remake Ocarina of Time for Wii?’ And, to be honest, I said no. I didn’t want to just re-release it on a different platform — I wanted to have a specific reason to remake Ocarina of Time. I didn’t want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we’re able to take the environments of Hyrule and add depth — giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we’re looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port — but a retelling of the tale using new technologies to reinvent it.”
Even though the 3DS remake will take advantage of the system’s 3D graphics, it will also include new gameplay elements. Like Aonuma said, the developers are incorporating the handheld’s new features so that it will be fresh even after all these years. Looks like I’ll be buying yet another version of Ocarina of Time!
This is the same demo that Miyamoto played on stage, but without the wireless interference!
This information comes from an Iwata Asks interview with Kensuke Tanabe…
– Miyamoto wanted to make a new Donkey Kong game, was looking for a developer
– Kensuke Tanabe remembered the Retro CEO had worked on Donkey Kong previously
– Retro CEO suggested the codename F followed by the numbel 8 (so it read as fate)
– Decided early on to base it off the original Donkey Kong Country
– Diddy Kong has a jetpack
– If you hold the button after jumping, he can hover
– If you do it while Diddy Kong is on Donkey Kong’s back, Diddy Kong can carry Donkey Kong along with him
– Moving around is easier
Thanks to Robert for the tip!
This information comes from a 3DS developer interview with Melissa Cazzaro…
“We are working on a big franchise of Ubisoft Montreal right now and we are producing it on the new Nintendo 3DS. I can’t really say much detail about it right now, but please look forward to it.”
It’s no surprise that Ubisoft is fully supporting the 3DS. The company has already announced six titles for launch, including Assassin’s Creed Lost Legacy.