Submit a news tip



The first details on Tales of Graces, the “Tales of” mothership title for Wii, have been released.

– Control Aspel Rant
– Aspel is 18 years old, lives in outskirts of a kingdom
– Even occurs leaving Aspel desiring strength
– Aspel has a catch phrase: “I don’t want to lose anyone again”
– Graces has theme of “Protect” or “Defend”
– Has a large scale story
– New gameplay systems
– Releasing in Japan this Winter

Puyo Puyo 7 details

Posted 15 years ago by in DS, News, Wii | 0 comments

– DS version releasing July 30 (Japan)
– Wii version coming in winter
– Has online functions
– New rule is “transformation mode” – deflecting enemy attacks with your own causes gauge to fill to create bigger combos
– No word on North American release yet

Source

Since last E3, Nintendo has said that more Mario and Zelda games are in development and therefore can be expected in the future. Speaking with Japanese magazine Famitsu, Shigeru Miyamoto has reiterated the same message.

“I want to make games that are intuitively fun and haven’t been done before; games that make you enjoy owning a DS and glad there’s a Wii in your home. From that perspective, I think we need more ‘clutch’ games like that. We’re making Mario and Zelda too, of course, so don’t worry.”

Miyamoto doesn’t make it clear on whether or not he was referring to The Legend of Zelda: Spirit Tracks or a new game for Wii. However, it would be pretty safe to say that a Zelda title for Nintendo’s console is in development as well.

A thrilling ride of adventure, mystery and cliff-hanging suspense, perfect for children of all ages!

Vienna, Austria, April 1st 2009; JoWooD Productions and XPEC Entertainment are pleased to announce the successful PC adventure “The Hardy Boys: The Hidden Theft” is in development for Wii™. Players will face challenging puzzles and exciting dialogues embedded in a thrilling story, which is especially suitable for children! In The Hardy Boys: The Hidden Theft, the vault at Spencer Mansion is robbed, and the Bayport Police call on the Hardy Boys to help tie-up some loose ends, but they soon find themselves in the middle of a major criminal investigation that takes them on an adventure all over Bayport, and even into New York City. But the pieces don’t add up, and Frank and Joe find themselves embroiled in a drama of sinister proportions.

After their release on the PC, The Hardy Boys were able to obtain official awards including the “Ultimate Games Award 2008”, which focuses on pedagogical valuable games.

Pub Company® presents a new generation of video games in San Francisco.

Password: innovation and… mental control!

A new generation of video games called “iii™” (Immersive Individual Interaction™) is born: from the revolution in classic Tetris to the first video game with “mental control” ready in Winter on Nintendo Wii™

The seventh video game era began in 2005 with the launch of the Xbox360® followed soon after by the PlayStation® 3. Now, thanks to the innovative game concept presented by Pub Company®, we can thus consider another step towards a new era. We are talking about the “3i™” or “iii™” (Immersive Individual Interaction™) generation in which interaction is absolutely original (the players define the interaction with the game and not vice versa through body or mental control) and “immersive” (the type of interaction is not “player’s finger – joystick button” but participation and sensorial, physical and mental immersion of the player).

– Thousands of years have passed since the Yukos have disappeared
– Memories of magic have faded into myths
– Technology of Liltis used has guided the course of history
– Crystals that once had protected ancestors have become tools used in the industry
– The Crystal Bearers coming to Wii in a new format
– Spectacular effects, real-time action, motion controls, play in an open world
– Game marks a new beginning for both fans of the series and newcomers

Once again, this comes from one of the latest editions of Iwata Asks. This is what Nintendo President Satoru Iwata had to say when asked if Apple affected the development of the Wii or DS.

“I think Nintendo’s attitude in trying to fulfill its mission of creating entertainment that will be fun for anyone regardless of age, sex or experience shares a common element with Apple’s philosophy—or the set of values put forth by Steve Jobs—of making features as straightforward as possible, as easy to understand as possible, and as simple as possible because if there are too many options users will be confused. However, Apple is clearly a hi-tech company, whereas Nintendo is an entertainment company, so the ways we order our priorities are quite different. For example, we won’t hesitate to choose making something more durable over making it 0.5 millimeters thinner. By contrast, I don’t think Apple needs to perform repeated endurance tests dropping iPods from the exact height of a bicycle basket. If Apple and Nintendo have a similarity, I think it is enhancing appeal through simplicity. When you really pursue something, it rapidly gets simpler. But I do think there are differences between us. Because our priorities are different.” – Iwata

According to a source close to Nintendo, The Legend of Zelda: Spirit Tracks will support specific DSi functionality. Up this point, the only feature that has been shared is that gamers will be able to take photos of real-life trains and then use that image as a skin for Link’s train in-game. You know, I can’t help but remain circumspect on April Fool’s Day, but this seems like something that could definitely be implemented. If this is true, this would most likely mean that Spirit Tracks would be one of the first tiles to make use of the DSi Enhanced Game Cards.


Manage Cookie Settings