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These details come from the latest Nintendo Power…

– Characters play different roles
– Story taken in new directions
– Play as Harry Mason
– Use control stick to move Harry
– Searching for your daughter
– You’ll come across familiar elements but they’re not what you would expect
– Your answers have impact on how game plays out
– Will have less backtracking than in other Silent Hill games
– Can go through every locked door
– Use Wiimote to aim flashlight
– The Wii Remote is used to aim the flashlight
– No load times due to streaming environments
– Streaming environments that completely eliminate load times
– Wiimote used as cell phone, static noise comes out from Wiimote speaker
-The static noise comes out of the Wii Remote now. It also acts as your cell phone.
– No combat in the game – can only flee now instead
– Hold “Z” button to allow Harry to get a lead when a monster finds you
– Go through doors, climb over fences, jump through windows, barricade doors during getaway
– Static noise becomes louder as monsters approach
– Can look over your shoulder while running
– Chases aren’t quick-time events
– Monsters will attempt to thwart your escape by taking alternate routes, will also try to flank you

“In Silent Hill games, the town always gets inside the protagonist’s head. But now, it’s getting inside YOUR head.”

“This is one of the things we dreamed about when the Wii controller was first unveiled, and it’s every bit as effective as we imagined.”

rabbids_go_home

– Action/adventure title
– Rabbids Go Home expands on story of the Rabbids
– The Rabbids literally want to go home
– Not sure where home is but moon captures their attention
– Gather and build a pile of junk high enough to reach the moon
– Control 2 Rabbids at once – one sits in shopping cart, another one pushes it
– Some pieces only require you to touch them to be added to your cart
– Other pieces require extra step
– Need to use “Bwah!” attack to scare clothes off bodies
– Can build with more than just items
– Stuff collected by Rabbids will give players new abilities for moving or attacking with cart

Source 1, Source 2

Update: Here are some pictures to the doubters out there…

Even though today’s date would indicate otherwise, the revelation of a new Silent Hill game for Wii is not actually an April Fool’s Joke. Nintendo Power’s cover story this month is Silent Hill: Shattered Memories. Tomm Hulett, producer of the game, says that Shattered Memories “is a reimagining of the first Silent Hill.” Hulett wants gamers to know that “it’s not a remake or a port.” He goes on, “That’s an important distinction. It really feels like a new game.”

Thanks to Jake for the news tip.

The first details on Tales of Graces, the “Tales of” mothership title for Wii, have been released.

– Control Aspel Rant
– Aspel is 18 years old, lives in outskirts of a kingdom
– Even occurs leaving Aspel desiring strength
– Aspel has a catch phrase: “I don’t want to lose anyone again”
– Graces has theme of “Protect” or “Defend”
– Has a large scale story
– New gameplay systems
– Releasing in Japan this Winter

Puyo Puyo 7 details

Posted 15 years ago by in DS, News, Wii | 0 comments

– DS version releasing July 30 (Japan)
– Wii version coming in winter
– Has online functions
– New rule is “transformation mode” – deflecting enemy attacks with your own causes gauge to fill to create bigger combos
– No word on North American release yet

Source

Since last E3, Nintendo has said that more Mario and Zelda games are in development and therefore can be expected in the future. Speaking with Japanese magazine Famitsu, Shigeru Miyamoto has reiterated the same message.

“I want to make games that are intuitively fun and haven’t been done before; games that make you enjoy owning a DS and glad there’s a Wii in your home. From that perspective, I think we need more ‘clutch’ games like that. We’re making Mario and Zelda too, of course, so don’t worry.”

Miyamoto doesn’t make it clear on whether or not he was referring to The Legend of Zelda: Spirit Tracks or a new game for Wii. However, it would be pretty safe to say that a Zelda title for Nintendo’s console is in development as well.

A thrilling ride of adventure, mystery and cliff-hanging suspense, perfect for children of all ages!

Vienna, Austria, April 1st 2009; JoWooD Productions and XPEC Entertainment are pleased to announce the successful PC adventure “The Hardy Boys: The Hidden Theft” is in development for Wii™. Players will face challenging puzzles and exciting dialogues embedded in a thrilling story, which is especially suitable for children! In The Hardy Boys: The Hidden Theft, the vault at Spencer Mansion is robbed, and the Bayport Police call on the Hardy Boys to help tie-up some loose ends, but they soon find themselves in the middle of a major criminal investigation that takes them on an adventure all over Bayport, and even into New York City. But the pieces don’t add up, and Frank and Joe find themselves embroiled in a drama of sinister proportions.

After their release on the PC, The Hardy Boys were able to obtain official awards including the “Ultimate Games Award 2008”, which focuses on pedagogical valuable games.

Pub Company® presents a new generation of video games in San Francisco.

Password: innovation and… mental control!

A new generation of video games called “iii™” (Immersive Individual Interaction™) is born: from the revolution in classic Tetris to the first video game with “mental control” ready in Winter on Nintendo Wii™

The seventh video game era began in 2005 with the launch of the Xbox360® followed soon after by the PlayStation® 3. Now, thanks to the innovative game concept presented by Pub Company®, we can thus consider another step towards a new era. We are talking about the “3i™” or “iii™” (Immersive Individual Interaction™) generation in which interaction is absolutely original (the players define the interaction with the game and not vice versa through body or mental control) and “immersive” (the type of interaction is not “player’s finger – joystick button” but participation and sensorial, physical and mental immersion of the player).


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