Submit a news tip



animal_crossing_boxart

Game Info
System: Nintendo Wii
Genre: Social Simulation
Players: 1
Release Date: November 16, 2008
Publisher: Nintendo

In the gaming industry, there are many genres that fit an individual title. From shooters to RPG’s, each game has a category it can properly find itself in. Over the years, however, many games (while becoming increasingly more advanced in terms of hardware) have lost a very simple, yet very important aspect: Charm. “Animal Crossing: City Folk” has revitalized that aspect of gaming and has succeeded in bringing to the Wii the single most charming title that I have ever played. From the graphical animations to the terrible but cute one-liners, City Folk keeps things simple; and in this case that is a good thing.

From the day that Nintendo Everything opened its doors, I have (more or less) written all of the content that you can read on the site. Sure, I have received a bit of help along the way, but the assistance has never been constant. Taking care of the site is definitely a lot of work, and it isn’t always easy to balance it with other things that I need to take care of that aren’t related to NE. I’ve always been able to post news, but I can’t deny that our reviews are articles sections of the website have suffered.

So when I received an offer for help, there was no way I could deny any additional content that could be beneficial to the site. And with that, Nintendo Everything would like to welcome a new reviewer, Austin, to the editorial team. In the future though, chances are that Austin may not only provide the site with just reviews, but also with general articles and possibly news posts in the future. So basically, this is a win-win situation not only for the website, but for you guys – the readers – as well!

Austin’s first review will be going up later today.

“[Considering The Conduit on the 360/PS3] Not at all. Not even for just the core controls. We’ve got a lot of Wii specific weaponry that affords the type of gameplay that you can’t do on the PS3 and 360. For example, a couple of weapons like the Shrieker, which is sort of a guided missile. Once you launch the projectile, you actually guide your shot and twist and turn it. You get really good at it, it’s definitely a skill based mechanic. It’s not a waggle the Wii-mote kind of thing. When you’re guiding the projectile around you can actually get it to circle enemies and things like that which is awesome for multiplayer cause you can totally screw with people…” – Eric Nofsinger, Chief Creative Officer at High Voltage

“For those reasons and more, what Eric is pointing out, is why in the beginning of the interview, when you discussed the other titles for the PS3 and the 360, (unlike games for those consoles) this was designed for the Wii from the ground up. And, those are specific features for the Wii. Would we want to see that on a 360 or PS3? Sure. But, could we do it? Not with those interfaces. And, that’s what makes this product special.” – Kerry J. Ganofsky, CEO/Founder of High Voltage

This is a bit different that what we previously heard from Ganofsky. He had said that he “wouldn’t rule anything out” about bringing The Conduit to the 360/PS3 just a few weeks ago…But I suppose he changed his mind!

Source

“As Nintendo DS has its own unique advantages, it would be possible to create a gameplay-control mechanism which would be good for and unique to Pikmin.” – Shigefumi Hino, former project leader of the original Pikmin

Wouldn’t it be funny if Pikmin was in development for the DS and not the Wii? I think it is the other way around, but as Mr. Hino said, bringing the franchise to the DS could bring great results.

Source

This information comes from the latest edition of Iwata Asks for the DSi…

“Nintendo doesn’t have any intention of directly competing with existing products, but the mass media has a tendency to portray everything as a rivalry between opposing companies. It seems some people have the impression that we want to compete with cell phones or the iPod, that putting cameras or music players in our devices is out of character for us. I hope those who have such an impression will take an interest in what Nintendo can make when it dedicates itself to pleasing as many people as possible who pick up a DS, and I hope they’ll actually pick one up themselves.” – Satoru Iwata

GUILDFORD, UK – February 27, 2009 – Harmonix, the world’s premier music video game development company, and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA, VIA.B), along with distribution partner Electronic Arts Inc. (NASDAQ: ERTS), today announced that its critically acclaimed music videogame Rock Band® 2 will begin shipping in Europe for the PLAYSTATION®3 computer entertainment system and the PlayStation®2 computer entertainment system beginning the week of 23rd March. Rock Band 2 will also ship for the Wii™ home video game console from Nintendo beginning week of 20th April.

Rock Band 2 software will retail for £49.99 on the PLAYSTATION 3, £29.99 for the PlayStation 2 and £39.99 for the Wii. Rock Band 2 is also currently available on the Xbox 360® videogame and entertainment system for £49.99.
Rock Band® instrument peripherals are also now available at new price points:

“It’s an interesting launch on DS. It raises some eyebrows in a lot of areas. It’ll be interesting to see how that sells.” – Sony’s John Koller

It’s pretty much a known fact that Chinatown Wars is a true, enjoyable GTA game. The only question is, how will it sell? If it does sell a respectable amount, perhaps that will show other companies that more mature titles can thrive on the DS.

Source 1, Source 2


Manage Cookie Settings