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Signs of seeing a Wii version of Resident Evil 5 hasn’t been very positive as of late. However, Capcom’s Kazuhiko Abe was recently approached by Reuters Japan with a question regarding a possible eventual release of the game on Nintendo’s system and surprisingly, his answer was slightly encouraging. In more or less words, Abe said that Capcom hasn’t determined if RE5 will end up on the Wii (whether or not they will “offer” it). That certainly leaves the door open for the future and is more hopeful than some previous statements made by Capcom representatives.

Konami has just sent our a teaser email of sorts regarding their E3 press conference. Apparently the event will feature “surprise guests” and “revolutionary announcements.”

“With Surprise Guests and Revolutionary Announcements, This is An Event You Do Not Want to Miss!

Featuring a variety of high-profile speakers for all major platforms, Konami’s Press Conference will highlight games across all genres targeted towards players of all age groups and skill levels. Konami will feature groundbreaking announcements that you will truly not want to miss.”

LEGO Battles trailer

Posted 15 years ago by in DS, News | 4 Comments

Punch-Out!! main theme

Posted 15 years ago by in News, Wii | 0 comments

Thanks to _Contra_ for the news tip!

Besides confirming earlier today to CriousGamer that Capcom’s secret E3 game is not Devil May Cry 5 and it is something that fans have been waiting for, Capcom has provided a bit of further insight as to what exactly this mystery title is (via the company’s official twitter).

“Hot rumor bust of the day: Capcom E3 Mystery Title #2 is not — repeat, NOT — Devil May Cry 5. Now, what do you think it is? Ooo, yer asking for a big hint. So: established Capcom IP…It is NOT a remake.”

So, it’s based on a well-known Capcom IP and it isn’t a remake…Guesses anyone?!

ACTIVISION’S GUITAR HERO® METALLICA® EXPLODES ONTO EUROPEAN RETAIL SHELVES
Experience the Intensity of Musical Icons Metallica and Over 20 Additional Rockin’ Bands in the Newest Entry to the Guitar Hero® Franchise
Thursday 21st May/… Guitar Hero® Metallica®, the latest entry in Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero® franchise, will be available at retail outlets across Europe and Australia on May 22, 2009 and in the UK on May 29, 2009. At launch, a European-exclusive Guitar Hero Metallica Solo Guitar Game bundle, which includes an exclusive guitar controller faceplate featuring the iconic Metallica skull motif, a copy of the critically-acclaimed game and a wireless guitar controller, will be available to fans.

Enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience Metallica’s intensity and skill while shredding on the guitar controller, ripping on the drum kit controller and wailing on the mic to a set list of over 45 explosive hits from both the GRAMMY® Award-winning band and more than 20 popular artists selected by Metallica, such as Alice In Chains, Bob Seger & The Silver Bullet Band, Foo Fighters, Lynyrd Skynyrd and Queen. As one of the greatest metal bands of all time, players perform in venues reminiscent of the band’s epic album covers, themes from their music and real world locales. The all-new Expert+ drum difficulty setting, available for all platform versions of Guitar Hero Metallica, features two bass drum kick pedals, offering an authentic Metallica experience with note-for-note tracking, and Metallifacts, which, after nailing a song, lets players enjoy a virtual concert filled with on-screen facts and trivia about the song being played.

Satoru Iwata, President and CEO of Nintendo, has admitted that Shigeru Miyamoto “is not God.” Morever, Iwata explained that some software have “turned out to be lacking something in the end.”

“If you have included our inability to launch software in a timely fashion in the former half of this year as one of these mistakes, I have to express my disagreement to such a use of the term. Honestly speaking, whether entertainment software is good enough or not cannot be told until development nears completion. Even amongst the software created by Shigeru Miyamoto of Nintendo, some have turned out to be entertaining enough in line with the original development concept while some turned out to be lacking something in the end.

One of the reasons why Miyamoto is highly praised is because of his ability to stop, rethink about, and fix how he can convey the appeal of a software when he finds out during the latter phase of development that the software will not be good enough. This is why the games he has worked on have a high batting average to produce big hits. However, he is not God and even Miyamoto himself cannot hit the mark every time nor always predict how long it takes to complete development. I believe my management job is to set parameters of the development timeframe, and with this uncertainty in mind, to plan our product launch timings without too much time between each one, but it is not easy to get this down perfectly…”


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