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New footage of The Conduit

Posted 15 years ago by in News, Wii | 2 Comments

This footage comes from a recent episode of X-Play…

Call of Duty: World at War performed fairly well in terms of critical reviews on both the Wii and DS, yet both versions have pretty much sold a dismal amount compared to the 360 and PS3. The 360 version of the game has sold 1.41 units while the PS3 sold roughly 600,000 copies. Disappointingly, only 200,000 units of the game were sold between the Wii and DS. This is slightly surprising since, after all, Activision has been supporting the Wii version in terms of advertising. Commercials of the game seem to appear on television regularly. And let’s not forget that the game has received positive reviews. So the only question is, why haven’t people bought the game?

“[As for] GTA in 2010 — it’s just way too early to talk about [with it still] at full price at retail,” said Take-Two CEO Ben Feder in response. “We’re not saying no, it’s just way to early to be talking 2010, especially ‘GTA’ in 2010.”

“…We’re going to do a lot of learning with ‘GTA: Chinatown Wars’ on the DS in terms of bringing that kind of content to a Nintendo platform. Our partnership with Nintendo is as strong as it’s ever been. We’re really excited about it. We talk to them all the time. They provide great feedback for us. We’re highly focused on it.”

Source 1, Source 2

01. [WII] Taiko no Tatsujin Wii (Namco Bandai) 105,900 / NEW
02. [WII] Animal Crossing: City Folk (Nintendo) 97,700 / 587,000
03. [NDS] Hoshi no Kirby: Ultra Super Deluxe (Nintendo) 94,500 / 629,400
04. [NDS] Wagamama Fashion Girls Mode (Nintendo) 63,100 / 341,700
05. [NDS] Penguin no Mondai: Saikyou Penguin Densetsu! (Konami) 59,000 / NEW
06. [NDS] Professor Layton and the Last Time Travel (Level 5) 57,600 / 492,000
07. [NDS] Pokémon Platinum (Pokémon) 57,500 / 2,066,300
08. [NDS] Rhythm Tengoku Gold (Nintendo) 45,200 / 1,289,400
09. [WII] Wii Fit (Nintendo) 43,000 / 2,916,900
10. [WII] Mario Kart Wii (Nintendo) 34,300 / 1,938,400

Source

It’s called “My World, My Way” for a reason

December 17, 2008
My World, My Way is far from your typical RPG. Sure, you’ll come across monsters to fight, characters to talk to and interact with, and spells and items to acquire and master, but what other RPG let’s you wrap the world around your finger? Princess Elise doesn’t want to put up with lengthy, boring quests, or get stuck in challenging fights. And she doesn’t have to, because she’s got the power of the pout, irresistible charm, and a borderline reckless disregard for anything that seeks to get in her way.

Why hear all this from me when she can tell you about it herself…

Changing the world… Literally

“People tell me the world is a ‘diverse’ place. I don’t know what that means, but apparently, it’s supposed to intimidate me. Well I won’t stand for that! If I don’t feel like boring old plains, I’ll turn them into a forest! And maybe I’ll make the trees dance, while I’m at it. Sometimes, monsters only appear in certain areas. No problem. I’ll just make the type of place I need!”

Gripping, Gyrating Ball Puzzler That Tests the Old Grey Matter played with either the WiiTM RemoteTM or Wii Balance BoardTM Available Soon

PARIS, FRANCE – December 18th, 2008 – DK Games an independent premier video game developer, announced today the upcoming release of Equilibrio a new mesmerizing and gripping, gyrating ball puzzle solving and manipulation game for those that like something a little different. Equilibrio will be released on WiiWare™, Nintendo´s new downloadable game service for the Wii console, first in Europe, then later in the Americas.

Set in a colorful world the challenge may look simple but Equilibrio tests not only your reflexes but the old gray matter and is in perfect synergy with Wii. The basic concept of getting your ball to the exit pod to finish the level is turned upside down, literally, as you use your Wii Remote™ or Wii Balance Board™ to rotate the play area varying degrees in either direction. Players carefully, skillfully move the spinning ball through corridors, along ledges to complete levels that are fraught with dangers. Move the ball too fast and it can shatter, leaving you to pick up the pieces and restart the level. Go too slow and the ‘equilibrio’ of the ball will not be powerful enough to spring to the desired spot!

Pinball game specialists System 3 today revealed plans to bring the much-loved Williams pinball machines into the hearts and homes of millions with handheld and home versions of Williams Pinball Classics.

Pinball machines filled the hours of many a teenage day and now that nostalgia can be relived in the comfort of your own home or on the move. Williams Pinball Classics will feature stunningly accurate recreations of the 10 most popular Williams tables of all time. Every texture, every flashing light and every sound effect has been lovingly recreated in order to deliver the most accurate simulation of the classic pastime. From the surreal thrills of Funhouse, to the intergalactic delights of Pin Bot, you’ll be whizzed straight back to another time when life was far simpler.

Big Bang Mini

Nairobi release

Another explosive World to discover in Big Bang Mini!

NAIROBI: The hot African plains set the theme for the Nairobi World’s special weapon and enemies. While you receive the Fireball Shot that can be charged and released by holding the stylus down on the touch screen, the enemies also release dangerous beams of light when killed. Be careful not to stay too long in the beams, and to watch out for the fireball’s ricochet when progressing through the levels. Because of the yellow beams, killing too many enemies can leave you without a safe place to keep your ship – take your time. Blue enemies do not fire back after being killed. Use the Homing Missile frequently to avoid missed shots. Permanent Upgrade: Fireball Shot: By holding the stylus to the touch screen in one spot, you can power up the Fireball Shot. This shot fires three fireballs into the air, but the shots will ricochet around the screen and can come back to hit your ship.

About SouthPeak Games
SouthPeak Interactive Corporation develops and publishes interactive entertainment software for all current hardware platforms including: PLAYSTATION®3 computer entertainment system, PSP® (PlayStation® Portable) system, PlayStation®2 computer entertainment system, Xbox 360TM videogame and entertainment system, WiiTM, Nintendo DSTM and PC. SouthPeak’s games cover all major genres including action/adventure, role playing, racing, puzzle strategy, fighting and combat. SouthPeak’s products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and London, England. www.southpeakgames.eu

About Arkedo Studio
Arkedo is a Paris-based studio comprised of three game developers (four when the weather is nice), focused on making arcade-style games for the Nintendo DS. Founded in early 2006, the studio’s award-winning first DS title was well received by both the public and the press. Arkedo’s secret plan to rule the world includes creating quirky and witty games, along with a good amount of patience. Learn more by visiting www.arkedo.com.


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