Submit a news tip



Today, Nintendo revealed a new type of Zelda game for the DS.

– Similar look to Phantom Hourglass
– Like shown riding on a train
– Dungeon maps available on top screen – action on botton
– Called The Legend of Zelda: Spirit Tracks
– Available this year

– VC being expanded for Arcade titles
– Space Harrier, Gaplus, Star Force, Solvalou, The Tower of Druaga, Mappy, more on the way
– Service launches today

Update: Read the press release here.

Satoru Iwata revealed today that a number of Final Fantasy games will be available for the VC/WiiWare.

– Final Fantasy IV: The After Years releasing for WiiWare later this year
– Final Fantasy titles will become available for the VC
– Sequel to Final Fantasy Crystal Chronicles: My Life as a King confirmed

It was revealed today that a demo of Rock & Roll Climber, a new WiiWare game from Nintendo, will soon become available.

– Play with Wii Balance Board
– Mountain climbing title – NOT Ice Climber
– Shift weight, reach top of mountain

Apologies for the quality – Will upload better images later.

Reports today indicate that the Wii storage solution has been released. More details in a moment. When you update, a SD card channel will appear next to the option button. All channels and games will be left there and can be played so long as your Wii has memory left.

– Play games directly from SD card
– 20 screens, 10 channels
– 240 channels in all

Nintendo President Satoru Iwata revealed at the Game Developers Conference today that the Wii has topped 50 million units. It was also mentioned that the Wii is now the fastest selling hardware.

How Red Fly Studio Started Busting Ghosts

Jeff Mills
Director of Production
Red Fly Studio

Stars Align (again)

At GDC in March 2007, Red Fly Studio had only been in business for about three months. Studio founders Dan Borth and Kris Taylor knew that we had to start immediately preparing for the future beyond our first title (Mushroom Men). We set out for the Game Developer’s Conference in San Francisco where we met with the top brass of half a dozen of the biggest game publishers in the industry.

The one publisher who seemed surprisingly uninterested in our demo was Vivendi Universal Games. They sat impatiently through our presentation, and as soon as the standard demo spiel was done, they drew us away from the screen and quickly got to the point. They had a job, and they wanted Red Fly Studio specifically to do it.


Manage Cookie Settings