Disney Interactive Studios Announces Toy Story Mania!, Inspired by the Disney/Pixar Feature Film “Toy Story,” Exclusively for Wii™
Beloved “Toy Story” Characters and Theme Park Attraction Provide Backdrop for Family-Friendly Carnival-Style Video GameBURBANK, Calif.–(BUSINESS WIRE)–Disney Interactive Studios today announced Toy Story Mania!, inspired by the Disney/Pixar animated feature “Toy Story,” will be released exclusively for the Wii™ home video game console this fall. Toy Story Mania! showcases an array of entertaining games based on the new Disneyland Resort and Walt Disney World Resort attractions, while featuring the iconic characters and humor from the popular Disney/Pixar “Toy Story” franchise.
“The ‘Toy Story’ franchise is a fun, dynamic and heart-warming series containing characters and themes that connect with every age group,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Toy Story Mania! combines those popular elements with the unique antics of the new theme park attraction for the ultimate in family entertainment.”
The Perfect Classic Puzzle Game For Casual Gamers, Featuring Three Fast-Paced Multiplayer Modes For Competitive Fun!
SAN MATEO, CA – March 23, 2009 – Hudson Entertainment, the North American publishing arm for HUDSON SOFT, today announced that Pop ‘Em Drop ‘Em Samegame, a new puzzle game, is now available for WiiWare™. Designed for casual players, the game is very easy to pick up and play and features multiplayer functionality for up to four people.Pop ‘Em Drop ‘Em Samegame features classic puzzle gameplay in which players match two or more colored blocks to clear them. The remaining blocks will shift as other blocks are cleared. If a player is able to clear all blocks, bonus points are awarded. The game allows for play with up to four friends at home in three fast-paced multiplayer modes: Fame Game (get the highest score on your own set of blocks), Shame Game (get the lowest score on your own set of blocks) and Blame Game (get the highest score on a shared set of blocks).
The DSi released just a few months ago, yet it has already managed to sell 2 million units in Japan. 1.28 units were sold from November 1 to December of last year. In total, the DS has sold 26,083,985 million units in Japan. As for specifics, the DS Lite has sold 17,610,348 million and the original DS has sold 6,449,206 million units up to this point.
Looks like the game will finally be revealed at the beginning of April.
– Doesn’t use Wii MotionPlus
– Game is true to the movie
– Has full camera controls
– Different times of day at Hogwarts
– Better navigational elements
– Can call on Nearly Headless Nick to help with missions
Earlier today, rumors surfaced that the DSi would soon be receiving the ability to download Game Boy/GBA games, similar to the Wii Virtual Console. Though it should still be considered a rumor, another platinum Club Nintendo member who attended a DSi preview event in Illinois is claiming the same rumor is indeed true. Not only that, however, but this person also says that the representative at the event mentioned SEGA is interested in bringing Game Gear titles to the DSi. Nothing is set in stone at all at this point, but SEGA is apparently looking into it.
Videos
Nintendo Channel Exclusive: New Punch-Out!! Teaser
Pokemon Platinum Launch TV Spot
Liv Tyler Plays Zelda
Developer’s Voice – Bit.Trip Beat
Carlos Henriquez of JLCO talks and plays Wii Music
What is Club Nintendo?
EA Sports Active Info Video
Virtua Tennis 2009 Teaser Video
GTA Chinatown Wars Sniping Clip
Lux-Pain Video 2
Final Fantasy: Echoes of Time Tribes Video 2
Gardening Mama Info Video
Imagine Family Doctor Info Video
Pop ‘Em Drop ‘Em Samegame Info Video
MadWorld Sports Video 3
Digest Video
Demos (Expire 3/29)
Personal Trainer: Cooking Mac & Cheese Demo
Monsters vs. Aliens
TrackMania DS
Avalon Code
Following up on the story regarding a full-fledged Pokemon title on the Wii, it also looks like a MMO entry in the series can be ruled out for now as well. Pokemon Platinum game director Junichi Masuda reiterated the importance of “real-world communication” and how players are unable to “see each other online.”
“At this point, we’re not thinking of going in that direction [MMO]. Trading is a core concept of Pokémon. So when you’re trading, you meet with a friend and decide which one you want and which one they want. I would like to emphasize real-world communication. You don’t see each other online.”