EA seems to be stepping up their support for the Wii with the likes of Dead Space: Extraction and will continue for foreseeable future. EA COO John Pleasants spoke today about the company’s support for Nintendo’s system. According to Pleasants, 25 Wii SKUs are in development. Better yet, all of those projects are not ports and are being made specifically for the console in mind.
“For the first time, the idea that EA and Wii are two powerful companies that support each other is something we can market,” he said, adding that his company can position itself as one that is “unlocking the power of the Wii.”
“This was a specific design decision. Hudson’s core design philosophy prohibits explicit violence between people playing a game. I know what you’re thinking: what about Bomberman? Well, that’s because he’s a cute little cartoon character and technically, if you go way back in his history, he’s a robot. In Onslaught, it would be people shooting each other in the face with guns, which goes against our philosophy. If we could have done deathmatch in this game, we would have, and I guarantee you I’d be having a blast playing it online against you.” – Amar Gavhane, the associate brand manager over at Hudson
“[On DSiWare titles] Now, as far as which ones, that’s still TBD.” – Amar Gavhane, the associate brand manager over at Hudson
– Story: a small band of survivors trying to escape the hell on Aegis 7 and get back to the Ishimura
– “Dead Space Extraction” is a “Guided First Person Experience.”
– Many choices in the game
– Built from the ground up
– Wii remote to aim and dismember enemies, use other mechanics from Dead Space like Stasis and Telekinesis
– New enemies and bosses
– Will have co-op play
– Another player can join in with the push of a button
– Second player involved as much as player one in co-op
– Trailer was 100% gameplay footage
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This news comes from the Goldman Sachs Technology and Internet Conference in San Francisco, which took place on Tuesday:
– CEO Brian Farrell has hinted at an upcoming unannounced Wii title – “very focused … niche” – expected to do well
– de Blob has sold over 700,000 units worldwide
– de Blob has been able to keep $50 price tag after 5 months of availability
– THQ strategy: Publish Nintendo-esque games, value titles like Big Beach Sports, licensed titles
– Big Beach Sports has sold over 1.3 million units
– THQ plans on migrating its “biggest brands” to the DSi – gameplay opportunities available thanks to new DSi features
Thanks to LZGTri for the news tip.
– The name of the beast in the screens linked above is Fenri
– Fenri is from Final Fantasy VI
– Santiago (spear expert) and a wolf creature live on the back of Fenri
– their are mounted canons throughout the land. Man these canons to attack massive beasts (Gigants) like Fenri
– access guns through portals
– portals allow quick travel throughout the game
– portals may be blocked by green gates. Gates are opened by destroying all enemies in an area