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Thanks to VySe for the news tip!

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WiiTM and Nintendo DSTM Versions of Timeless Puzzle Game Expected Next Spring

EDISON, N.J., August 20, 2009 – The perfect puzzle game returns with new challenges as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Tetris Online, Inc., today announced a strategic partnership to support the North American launch and distribution of two exciting new TETRIS® games for Wii™ and Nintendo DS™. Both games are expected to launch in spring 2010.

“Majesco was a natural choice to help us bring the latest evolution of the TETRIS franchise to market,” said Minoru Arakawa, president and CEO, Tetris Online. “Their distribution strength and expertise in the mass market will help ensure that our upcoming Wii and Nintendo DS games reach as many fans as possible.”

Trackmania Wii details

Posted 16 years ago by in News, Wii | 1 Comment

– “deep discussions with Nintendo” for trying to skip friend codes. They want to seamlessly include circuit sharing because D/L is almost instant, and anyone should try other’s creations, so they don’t want any barriers. They’ll probably use SD storage as well.
– they want as many online players as possible. Starting with 8, but aiming at 16, more or less.
– 200 tracks included are made with in-game Wii editor, exactly like PC one.
– All Mario Kart control configs + NES-like, using D pad.
– gamescom build is from last Friday (14th). It’s smooth and fast, and already has loads of tracks. Q1 2010 is still the date and keeping 60 fps, the goal.
– snow, coast, rally, stadium, iron and island environments will be there.
– not on PS360 because not being realistic simulator could be underrated. Also because of Wii audience, controls and input for editor
– single / track editor / multiplayer menu and the shop. Race, platform and puzzle are back for single player, aside from “my tracks”.

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Cross Treasures screenshots

Posted 16 years ago by in DS, News | 0 comments

– 4 player multiplayer battles
– Can create own customized characters, customized world
– Game world is connected to other player’s worlds
– Join together, take on beasts + obtain items
– Single player mode will be a typical RPG
– Will have an action feel
– Simple controls
– Shinya Suzuki is the character designer (illustrator for Shounen Jump)
– Feedback from V Jump readers are influencing the development of the game
– Releasing this year

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First day sales in Japan

Posted 16 years ago by in DS, News | 0 comments

Melty Blood: Actress Again (PS2) – LE 14,000 (55%) / SE 13,000 (55%)
Ookami Kakushi (PSP) – 13,000 (38%)
Kiniro no Corda 2 f Encore (PSP) – SE 3,500 (46%) / TB 830 (55%) / PB 660 (37%)
Heart no Kuni no Alice (PSP) – 2,500 (42%)
S.Y.K.: Shinsetsu Saiyuuki (PS2) – SE 2,200 (53%) / LE 1,200 (53%)
Live Battle Card: Live-On (DS) – 1,600 (24%)

[flashvideo file=http://www.nintendoeverything.com/wp-content/uploads/2009/08/leto.flv /]

* Ordyne
* Galagga
* Galaxian
* Grobda
* Tank Force
* Dig Dug
* Dig Dug II
* Toy Pop
* Namco Quester
* New Rally X
* Bakutotsu Kijutei
* Baraduke
* Face Off
* Bravoman
* Bosconian
* Marchen Maze
* Libble Rabble
* Rolling Thunder 2
* Rompers
* Valkyrie no Densetsu

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Thanks to Jake for the news tip!

“We love the idea of voice chat (Wii Speak) and we know that it is a minimum for western players.” – Monster Hunter 3 Tri producer Tsujimoto Ryozo

I’d really love to see WiiSpeak support in the North American version of Monster Hunter 3. Obviously, the peripheral can make communicating with friends much easier. Besides, developers should begin to include the option to use WiiSpeak more often, especially when it can greatly enhance gameplay.

Thanks to Captain N for the news tip!

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