WiiWare
– Yummy Yummy Coking Jam (1000 Wii points)
– Strongbad Episode 3 (1000 Wii points)
– CueSports Snooker vs Billiards (800 Wii points)
– Art Style: Cubello (600 Wii points)
“I can’t tell you yet but I will say we are already working on a couple new [Dragon Ball] games for fans…At this time there are no plans in the works to bring Dragon Ball Z: Infinite World to the Wii…That is definitely a possibility as there is plenty more story to tell! [Dragon Ball: Origins sequel]”
Now, a sequel to Dragon Ball: Origins is something that I’d like to see. The one available in stores now really hits close to home for those who watched the TV show.
Ocarina of Time is considered to be a fantastic title for quite a number of reasons. One of the most important elements implemented in the game is Z-targeting. You may be wondering though, why did the developers decide to create such a lock-on system? Well, in the latest issue of Nintendo Power, Eiji Aonuma, who has been overseeing the last few Zelda titles, explains all.
“Everyone has probably experienced how hard it can be to go where you want to go when moving your character around in 3-D space. When an opponent is approaching, in order to attack with your sword, you’ve got to position yourself in such a way as to hit it, and that can be quite difficult.
Another problem in games with a third-person perspective is that the camera must follow around the player character. Opponents with a large range of movement soon fall outside the frame. Losing track of your opponent’s location happens much too often.
That was one obvious problem with Super Mario 64, so when it came to Zelda, which features a lot of swordfights, we introduced ‘Z-targeting,’ by which the player could lock on to an opponent. The opponent would stay in front of the player, all the player’s attacks would converge on the opponent, and the camera would always capture both the opponent and the player onscreen.
This lock-on system was developed by Miyamoto and Yoshiaki Koizumi, our 3-D system director. Together with the programmers, they worked directly on adjusting game operability, camera-rotation speed, and even sound effects.”
Shigeru Miyamoto has explained in the latest issue of the Official Nintendo Magazine that those who plays titles such as Brain Age will eventually move on to more hardcore titles. Miyamoto uses his wife as an example, noting that she was initially interested in Brain Age, but has now moved on to Dr. Mario.
“I think it’s a natural transition. Everyone starts off as a light user but at some point many of them become hardcore gamers. My wife bought Brain Training about three years ago. In More Brain Training, you know how there is the Dr. Mario game? She became absolutely hooked and today she is much better than I am!”
Miyamoto also commented on the ongoing discussions between the distinctions of hardcore and casual gamers/games.
“When I hear that kind of discussion, I wonder if there really is such a distinction. There are many hardcore gamers playing with casual games and I believe casual gamers do get into hardcore Nintendo games too. I think one of Nintendo’s missions is to destroy the barrier between the two and I believe Wii Music contributes that.”
Thanks to Joclo for the news tip!
LONDON (20th November, 2008) – SEGA Europe Ltd. today announced the red hot Collector’s Edition for The House of the Dead: OVERKILL™ for release in PAL territories. This premium edition of The House of the Dead: OVERKILL arrives encased in an exclusive collector’s slipcase and is accompanied by an exclusive graphic novel. It will only be available through selected retailers as a pre-order bonus.
“Prelude to an OVERKILL” tells the fateful stories of Agent Washington and Varla Gunns, on the night before the violent and shocking events of the game. Illustrated by Steve Copter, of dissident punk band ‘Black Mekon’ (www.myspace.com/blackmekon), this specially-commissioned comic is only available in The House of the Dead: OVERKILL Collector’s Edition.
“Kidz Sport Crazy Mini Golf” Nintendo Wii
Stourbridge, England, 20th November 2008. Crazy Mini Golf is more than just seaside fun and games on a rainy day, it’s actually an international sport, which we British excel at! Chris Harding – the current British Champion and 2007 World title holder – regularly tours the world with his putter in hand, taking on all contenders. This week, he took time out of his busy schedule to visit the Data Design Interactive development studio where he put his skills to the test in a game of “Kidz Sports – Crazy Mini Golf”. “Kidz Sports – Crazy Mini Golf” is available on Nintendo Wii.
QUOTE from Chris Harding
I knew from the start that quite a lot was at stake, this was going to be a serious game. The lads had beer and pizza on the table, and were egging each other on. It’s about reputations and I wasn’t going to go down without a fight, and I have to say this is a brilliant game – I had a fantastic time, I haven’t laughed so much in ages. True, this doesn’t capture the feel of a real game where you have to put up with wind, rain and sometimes snow, but there is (as in golf) serious science in this game; positioning, speed and angle are all there, plus the most important part – the fun…
EDISON, N.J., November 19, 2008 – Food lover and culinary cutie Cooking Mama is a virtual chef who believes that good home cooked food, properly prepared from the best ingredients, can bring people together around the table and make the world a happier place. That’s why Mama is taking a stand with oven mitts raised high against the latest PETA objection targeting her freshly released videogame, Cooking Mama World Kitchen, that shipped this week for Wii™ from Majesco Entertainment Company (NASDAQ: COOL). Mama wants people to know that World Kitchen includes 51 recipes from around the world, ranging from vegetarian fare like miso soup and rice cakes to international delicacies like ginger pork and octopus dumplings.
“I would never put rat in my Ratatouille,” said a feisty Mama while beating some eggs. “Like any accomplished cook, I create my recipes to appeal to a broad range of tastes and preferences. My only goal is to ensure you leave the table well fed.”