“It’s definitely something that we have been thinking about. We always want to keep the game fresh, so the ideas that we’ve got for taking it to other platforms…it’ll be a very different experience from what you’re seeing on Wii. If we are going to be taking it to another platform, we’d be looking at a very different experience, and of course using the massive power that a next gen platform could offer.” – Nick Hagger, de Blob producer
If there is an actual advantage of putting out de Blob on other platforms, I don’t personally have a problem with it. I do think it would be a big blow to the Wii since it’s a big third-party title, but my motto is that if it will work well somewhere else, why not share the wealth? However, it seems that the Wii controller is a perfect fit for de Blob. Would the controls of a PS3/360 version of the game be beneficial?
Update: Alright, I’ve uploaded a few more pictures. The last five images are the new ones I put up on the site.
So I received my issue of Nintendo Power and have taken some screenshots of GTA: Chinatown Wars that seemed to have been missed before. Some are partial duplicates (I think there are one or two of those). Other than that, these screens haven’t been posted for. And I’ll try to update the photos later because I realize that one picture or so is slightly dark. Also, I’ll have two or so more photos that didn’t come out so well in a bit.
Eternal Sonata (PS3) = 22k (50k shipment)
Dragon Ball: Origins (DS) – 40k
Samurai Dou Portable (PSP) – 7k
Nintendo Wii
North America:
1. Mario Kart Wii (Nintendo)
2. Wii Fit (Nintendo)
3. Star Wars: The Force Unleashed (LucasArts)
4. Rock Band (EA Games)
5. Wii Play (Nintendo)
Japan:
1. Wii Fit (Nintendo)
2. One Piece Unlimited Cruise: Episode 1 – Nami ni Yureru Hihou (Bandai)
3. Mario Kart Wii (Nintendo)
4. Wii Sports (Nintendo)
5. BioHazard: Umbrella Chronicles — Best Price! (Capcom)
UK:
1. Star Wars: The Force Unleashed (LucasArts)
2. Wii Fit (Nintendo)
3. Mario Kart Wii (Nintendo)
4. Guitar Hero III: Legends of Rock Bundle (Activision)
5. Wii Play (Nintendo)
Nintendo DS
North America:
1. Mystery Case Files: MillionHeir (Nintendo)
2. Dragon Quest IV: Chapters of the Chosen (Square Enix)
3. New Super Mario Bros. (Nintendo)
4. Mario Kart DS (Nintendo)
5. GRID (Codemasters)
Japan:
1. Pocket Monsters Platinum (Nintendo)
2. Rhythm Tengoku Gold (Nintendo)
3. Quiz Magic Academy DS (Konami)
4. Dragon Ball DS (Bandai)
5. KORG DS-10 (AQ Interactive)
UK:
1. Dr. Kawashima’s Brain Training (Nintendo)
2. More Brain Training (Nintendo)
3. Mario Kart DS (Nintendo)
4. 42 All-Time Classics (Nintendo)
5. Puzzler Collection (Ubisoft)
A new Metal Gear Solid has been discovered from the Japanese Trademark database, “Metal Gear Solid Existence.” Of course, this trademark could be nothing at all. It might not be a game, it might not be a new game, and even if it is, it could easily be non-related to Nintendo platforms. Still, one can’t help but wonder that if this is a new Metal Gear Solid Game, would there be any chance of it being for the Wii or DS?
Wii
– Monster Hunter 3 Tri
– Tatsunoko Vs Capcom
– Dead Rising
PS3/Xbox 360
– Bio Hazard 5
– Bionic Commando
– Street Fighter 4
PS2
– Fate Unlimited Codes
Nintendo DS
– Shooting Star Rockman 3
– Gyakuten Kenji
Learn more about random events and occurrences in the upcoming party RPG!
September 18, 2008 – In Dokapon Kingdom, the upcoming party RPG for Wii™ and PlayStation®2, players will find a bevy of unanticipated twists on their way to raking in the most gold, capturing the most towns, saving the kingdom, and winning the hand of the princess in holy matrimony. Below is a description of some of those sudden and at times undesirable events, along with some accompanying visuals, just to really hammer it home:
Like many traditional board games, players in Dokapon Kingdom take turns with a spinner to determine how many spaces they will be able to move. There are a wide variety of different spaces to land on, such as item/spell roulette wheels, bank spaces that allow for investment and tax collection from possessed towns, weapon/item/magic shops, and in addition to a large list of other spaces, there also happen to be the plain, bland yellow spaces.
In most games, these empty spaces are merely filler for the experience. In Dokapon Kingdom, very often they are the heart of the matter. Yellow spaces are where most player-versus-player engagements will occur, and the areas in which players will be doing work to strengthen and improve their characters. They’re also the only spaces in the entire grand world of Dokapon where random events can occur.