Konami is following in the footsteps of Capcom’s Mega Man 9 with a revival of their own. Gradius Rebirth is scheduled to hit WiiWare this summer and is an original entry in the series. Other than that, no further details on the game have been provided.
At Nintendo’s Developer Roundtable conference yesterday, a question was brought up regarding the possibility of combining the newly announced Wii add-on, Wii MotionPlus, to actual Wii controlers in the future. Last night, Shigeru Miyamoto responded and explained that Nintendo is considering integrating Wii MotionPlus with the Wiimote and they are also considering just leaving the add-on as…An add-on.
1. [PS2] Persona 4 (Atlus) – 193,000
2. [WII] Wii Fit (Nintendo) – 30,000 / 2,353,000
3. [NDS] Densetsu no Starfi Taketsu (Nintendo) – 29,000
4. [WII] Mario Kart Wii (Nintendo) – 25,000 / 1,560,000
5. [NDS] Daigasso Band Brothers (Nintendo) – 23,000 / 190,000
6. [WII] Biohazard Zero (Capcom) – 21,000
7. [NDS] Derby Stallion DS (Enterbrain) – 20,000 / 206,000
8. [NDS] Hanayori Dango: Koi Seyo Onago (Konami) – 20,000
9. [NDS] Gegege no Kitarou: Youkai Daigekisen (Bandai Namco) – 16,000
10. [PSP] Monster Hunter Portable 2nd G (Capcom) – 16,000 2,277,000
Nintendo has been holding another event to reiterate the games that they displayed at yesterday’s media briefing. However, an interesting tidbit has come from a Q&A portion of the session. When asked whether Shigeru Miyamoto still has interest in creating a new Pikmin game, he replied with a short but simple response: “We’re making Pikmin.”
Arguably one of the biggest announcements at Nintendo’s media briefing, Animal Crossing: City Folk will be heading to the Wii November 16th. Two special features which have not been asked about (if they are in the game) are DLC and DS to Wii connectivity. Fortunately, Katsuya Eguchi confirmed (and discussed) that both functions will be available in the game.
“Addressing the connectivity between the DS and the Wii, if you have Animal Crossing on DS, we’re assuming you spent lots of time with that character and might be attached to him – his name, outfits, look – so you’ll be able to load that character into the Wii version and use that same character as you did in the DS game. Another thing we can do is use the DS as a means to help people who maybe don’t have Wi-Fi. We’ve talked about Wi-Fi and how neat it is to travel from town to town and interact with friends, but if you don’t have an internet connection you can take your character data and send it to your DS, bring your DS to a friend’s house, and upload your character to play around in his town and interact in the same way you would if you had a direct connection t them in Wi-Fi. The third thing we’ve done is add the ability to download new content as they become available online – which will help expand the universe with new furniture and things like that. Now if you don’t have Wi-Fi, you can take your DS to – at this point it’s still being determined exactly how – but an out of house destination where you can download the new content, and then bring it back to your home town and upload it. That way everyone can stay connected to the Animal Crossing world. When you take your character data over via the DS, you’re not using the DS to do any of the controlling. You can use that mode to explore the other player’s town independently, but you can’t play at the same time. To do that, you’ll need to connect via Wi-Fi and run around with one, or two, or three of your friends as we showed earlier.”
E3 trudges on with more conferences and information. The latest from Konami’s press conference includes a vague Castlevania Judgement release date. Koji Igarashi confirmed that the game will be releasing in Fall 2008. Furthermore, he provided the information that 14 playable characters will be available and a brief synopsis of the game’s “storyline.” Castlevania Judgement spans 1000s of years; Dracula is fighting the “forces of good” and one particular character is attempting to destroy the timeline. As a result of magical forces, numerous characters from the series are brought together. Lastly, expect subweapons, classic moves, typical environmental objects to use to your advantage, NPCs that can change the outcome of battles, and powerful moves that require timing.
Dragon Quest V (NDS, Square Enix): 9 / 9 / 9 / 9 – (36/40)
Hello Kitty no Panda Sport Stadium (NDS, Dorart): 6 / 7 / 7 / 6 – (26/40)
Speed Racer (NDS, Activision): 5 / 7 / 6 / 6 – (24/40)
New International Hyper Sports DS (NDS, Konami): 6 / 7 / 5 / 7 – (25/40)
Kuwagata Tsumami: Kuttsuke! Tsumami Hako (NDS, Success): 6 / 6 / 6 / 6 – (24/40)
Touch de Taikyaku! Yawaraka Sensha (NDS, Success): 7 / 8 / 7 / 7 – (29/40)
Kung Fu Panda (Wii, Activision): 6 / 7 / 6 / 6 – (25/40)
Kung Fu Panda (Wii, Activision): 7 / 7 / 7 / 7 – (28/40)
Jikkyou Powerful Pro Yakyuu 15 (Wii/PS2, Konami): 9 / 9 / 8 / 9 – (35/40)
Wario Land Shake (Wii, Nintendo): 8 / 8 / 7 / 8 – (31/40)
Mesaze! Tsuri Master: Sekai ni Challenge! Hen (Wii, Hudson): 7 / 7 / 7 / 5 – (26/40)
Siren (PS3, Sony): 9 / 9 / 9 / 9 – (36/40)
Bully (PS2, Rockstar): 8 / 8 / 8 / 8 – (32/40)
Bully (Xbox 360, Rockstar): 8 / 9 / 8 / 8 – (33/40)
Activision
* Call of Duty 5
* Guitar Hero World Tour
* Madagascar Escape 2 Africa
* Quantum of Solace: The Game
* Spider-Man®: Web of Shadows
Agetec
* LOL™
* Touch Darts
American Game Factory
* Bratz Kidz™ – Slumber Party
* Bratz Ponyz™ 2
* Build-A-Bear Workshop A Friend Fur All Seasons
* Rubik’s World
* Zenses™ – Ocean Edition and Zenses™ – Rainforest Edition