The latest additions to the Wii™ Shop Channel offer a remarkable array of characters you won’t find just anywhere. A fresh WiiWare™ title gives Pokémon lovers a whole new way to wrangle and enjoy their little pals, while a pair of imported Virtual Console™ releases will pump up the action quotient—literally—for fans of NES® classics.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:
“Nothing is ever final, but we’ve been asked twice if we’ve wanted to bring it Westward and twice we’ve declined. – Christian Svensson, Capcom Entertainment Inc.” – VP of Strategic Planning & Business Development
This probably isn’t the worst of news considering that most who are interested in Resident Evil 0 most likely already purchased the title for the GameCube. However, the Resident Evil series has been one of the more successful third-party franchises on the Nintendo consoles. Is this a huge mistake on the part of Capcom USA?
“(speaking about who Eternity’s Child is aimed for)I don’t care about casual gamers… (speaking about if Eternity’s Child has had enough dev time) To be honest, I am not satisfied with Eternity’s Child. I hope that is does well enough for me to be able to do the game of my dreams and not live off noodles.” – Luc Bernard, creator of Eternity’s Child
Those are some pretty blunt statements by Mr. Bernard. Although, it makes one wonder: If a game’s own creator isn’t satisfied with a project, why isn’t there an effort provided to modify the elements of the game so it can be fixed? The second statement from Mr. Bernard will surely make some reconsider purchasing Eternity’s Child on WiiWare.
– New Super Mario Bros. (NDS, Nintendo): 5,181,470 units
Release: 05/25/06
– Super Smash Bros. Brawl (Wii, Nintendo): 1,645,362 units
Release: 01/31/08
Best Buy
Imagine: Babyz (DS) – $14.99
Petz Wild Animalz: Dolphinz (DS) – $14.99
Circuit City
Petz Wild Animalz: Dolphinz (DS) – $17.99
Imagine: Babyz (DS) – $17.99
Petz Wild Animalz: Dolphinz (DS) – $17.99
Deal or No Deal (DS) – $11.99
Toy Shop (DS) – $11.99
Imagine: Fashion Designer (DS) – $17.99
Imagine: Figure Skater (DS) – $17.99
Guitar Hero III (Wii) – $79.99
Pool Party (Wii) – $15.99 + Free pool cue accessory stick with purchase
Myth Makers Super Kart GP (Wii) – $11.99
Cocoto Magic Circus (Wii) – $11.99
Carnival Games (Wii) – $31.99
Summer Sports (Wii) – $31.99
Madden NFL 08 (Wii) – 23.99
Thrust Master Wireless Controller for Wii – $14.99
VERGE Stylus Four Pack – $2.49
VERGE Screen Protectors – $3.49
Target
MLB 2K8 (Wii) – $39.99
Petz: Dogz 2 (DS) – $14.99
Free High School Musical bundle with purchase of 2 Wii games shown (SSBB, Mario Kart Wii, Boom Blox, Lego Star Wars: The Complete Saga, MLB 2K8, Hannah Montana : Spotlight World Tour)
Free Wario: Master of Disguise with purchase of 2 DS games shown (New Super Mario Bros., Phantom Hourglass, Mario Party DS, My Sims, Lego Indiana Jones, Petz: Dogz 2)
Cubed3 has managed to obtain a huge response from Greg Szemiot Crossbeam Studios concerning a wide array of issues. Overall, it seems that the company has been struggling as of late and the team will be focusing on the PC front for now.
“I will not sugar coat anything. Falafelkid was right in his article. CSE has had many problems throughout the years. We were naive and perhaps arrogant, “riding the wave of publicity,” as he puts it. We take our projects very seriously but we made many mistakes. The biggest mistake was not taking the business side seriously for many years. As CEO, the fault lies squarely with me. I put the game ideas first and said “I’ll take care of the business stuff later.” We also then announced projects that were merely ideas or designs at the time. The fact that those haven’t panned out yet makes me apologise profusely to both my staff and gamers who believed in us and the projects.
Since 2005, when we first started to toy with the idea of re-designing Orb for the then Revolution, we only had a few levels done in 3D Gamestudio. We planned on eventually moving on to Torque. When we announced the game was in planning for Wii it was our hope and far-fetched dream that it would come to fruition. Obviously that backfired. We made the announcement with little more than a design for the Wii version and gave up completely on developing any other version. I believe it was sheer arrogance; a start-up developer with no experience of console development announcing a title for the Wii when it was still in planning. This behaviour killed us slowly over time. Not even the biggest companies do that, and it was a difficult lesson to learn.
– First real time strategy geared for kids 12 and under
– Utilize an array of environmental ammunition to deter the enemy
– Use our hero Little blue to upgrade a tower or fish for money or retrieve special objects
– Use wits and strategy to defend your town from hungry invaders
– Upgrade towers to increase attack range and strength as enemies gain strength too
Nintendo of Europe’s managing director of marketing Laurent Fischer was approached about the current storage situation on Wii at a recent NoE outing. Fischer made a surprising and fairly insulting comment, expressing that “‘otaku and geeks” are the only types of Wii gamers who are cramming for a hard drive.
A new job listing has been posted on the job listings pages of the Nintendo of America website. Nintendo wishes to hire a Software/Hardware Tester, but the description highlights the importance of “Creating and executing a test plan for Wii’s USB devices.” There are a plethora of possibilities that the job description could be referring to, although the first concept that would come to mind is a hard drive. Perhaps Nintendo is finally beginning to take initiative to solve the storage solution on Wii.