Today’s update for Bayonetta 2 brings us a few new details about the game’s online multiplayer mode. You can find the latest information rounded up below.
– Bet Halos to challenge the other player on who can score higher points in online quick matches
– Use the money to unlock new techniques, accessories, and alternate weapon variations
– Stages are shown on “Verse Cards”
– Will have access to all the stages of the cards you own
– Can adjust the stage difficulty
– The higher difficulty ones require more Halos
– At the same time, they will return more if successfully cleared
– Tag Climax mode lets you pick your own character, weapons and accessories
– Acquire equipment and character skills in the story mode
We posted this way back when Fantasy Life originally launched in Japan. With the game’s English release on the horizon though, there’s no perfect time to share this again!
REDMOND, Wash.–(BUSINESS WIRE)–It’s a full count. One more out will win you the game. Standing on the pitcher’s mound, you study the batter and aim for the outside corner. You take a deep breath and unleash the baseball toward home plate. The ball curves just as you planned. Suddenly and unexpectedly, the bat cracks and the ball soars into the air. You thrust your arms in the air, poised to catch the fly ball. Catch it and the game is over. You win. The ball falls closer and closer to your outstretched hands.
While this sounds like an intense game of real-life baseball, it is actually the experience anyone can have using the GamePad controller in Wii Sports Club, which arrives in stores on July 25. The Wii U game includes updated and reimagined versions of Tennis, Bowling, Golf, Baseball and Boxing from the original Wii Sports game for Wii, with each sport using Wii MotionPlus technology and new GamePad features for enhanced control.
Frozenbyte has confirmed Trine Enchanted Edition for Wii U. The title is expected later this year on the eShop.
For those unaware, Trine Enchanted Edition is a new version of the original Trine, remade using the Trine 2 engine. It just launched on PC today for $14.99. Frozenbyte says the Wii U version will be priced similarly.
Source: Frozenbyte PR
Teyon and Mebius are bringing Steel Empire to the Americas next Thursday, the two companies announced today. The shoot’em game will be available through the eShop for $29.99.
Below is an overview of Steel Empire straight from Teyon:
Steel Empire is a steam punk shoot’em up game featuring a frantic combat filled with powerful enemies and insane obstacles. Enjoy a beautiful world and retro game-play as you dodge and shoot your way through classical stages. Choose one of 4 difficulty settings according to your set of skills and fight the evil empire! See how well you did using the Replay Mode and show your worth by getting all achievements.
Game Features:
• Dance with bullets and shoot down the enemy
• 7 complex stages full of adrenaline-pumping action and boss fights
• Collect special power-ups and increase your firepower with a level-up system (up to 20 levels)
• Enjoy the retro graphics providing new 3D effects
Source: Teyon PR
Nnooo is working with 3 Sprockets to bring Cubemen 2 to Wii U. However, the studio said in a recent Reddit AMA that there are no currently plans to bring over any of its homemade games to Nintendo’s console currently.
While that may be sad for some, Nnooo did at least have positive things to say about Wii U. Blast ‘Em Bunnies could have been a possibility had the company not been preoccupied with other matters, and the studio praised Nintendo for “making amazing content for their platforms.”
While we totally love the Wii U at the moment we have no immediate plans to release any Nnooo developed games on it. We think that Blast ‘Em Bunnies would be a great fit for the Wii U but we have our hands more than full with the current slate of platforms!
I think Nintendo are doing a great job, as always, of making amazing content for their platforms. Personally I think they maybe underestimated how much goes into making an HD game and trying to support two consoles with great graphical fidelity is pretty tough! As they have said aligning their tools and tech so that they can more easily make games for both platforms, should they want to, will really make things easier and quicker for them in the long run.