Star Fox Zero devs on working with Miyamoto/Nintendo, not “a simple game”, Walker transformation talk
Posted on July 5, 2015 by Brian(@NE_Brian) in General Nintendo, News, Wii U
In an interview with Wired, PlatinumGames’ Yusuke Hashimoto spoke about what it’s like working with Nintendo in creating Star Fox Zero. On a similar note, Nintendo’s Yugo Hayashi commented on how it can be working with legendary designer Shigeru Miyamoto.
Here’s what the two shared:
“This is the first time I’ve ever done this kind of collaborative design. It’s not just with Mr. Miyamoto, but also with Mr. Hayashi here. I’m struck by how fast this goes. The turnaround between the exchange of the two parties is very quick. It’s a kind of development speed I haven’t really seen before.” – Hashimoto
“The three of us are always working together and it’s very fun, but obviously when Mr. Miyamoto shows you something and is like, what do you think of this, and you have to come up with a good answer, it’s very nerve-wracking.” – Hayashi
Hashimoto later made a remark stating that Star Fox Zero isn’t intended to be “a simple game”.
“We don’t want to make it a simple game, by any means. The challenge for us is, how to make a game that feels good and challenging to play for lots of different people?”
Finally, Hayashi shared the following about the Walker transformation in Star Fox Zero:
“It is not a chicken. More like a dinosaur. Talking with one of the Star Fox character designers, since all of the characters are animals, he thought it would be better to make this design also more like an animal. That’s how we ended up like this. When you jump, it flutters its arms. That was all Miyamoto’s idea.”
Thanks to Scott for the tip.