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Axiom Verge

Nintendo has expressed interest in having Axiom Verge on its platforms. That’s according to Dan Adelman, who is handling business and PR for the title.

When asked by Game Informer if Nintendo has reached out positively or negatively regarding Axiom Verge’s Metroid Influence, Adelman said:

They’ve been nothing but great. They’ve been congratulatory. I’m going to go out to lunch with a couple of my old coworkers sometime next week. They’d like to have it on a platform, so that’s something we want to work towards.

The Axiom Verge developer is definitely interested in making a Wii U version happen. Adelman said in March that they “would love to bring it to Nintendo platforms at some point and we’re looking at ways we might want to do that.” The main issue that needs to be overcome is Wii U’s incompatibility with the MonoGame development software, which is what Axiom Verge was created with. There are two options at the moment to make it happen: either Wii U needs MonoGame support, or the game will need to be redone in C++.

Axiom Verge would seem like the perfect fit on Wii U. The action-adventure game, which launches on PlayStation 4 later this month and other platforms down the line, is a true Metroidvania experience.

The team behind Axiom Verge does have interest in bringing Axiom Verge to Wii U. Dan Adelman, who is handling business and PR for the title, told NintendoWorldReport:

We obviously would love to bring it to Nintendo platforms at some point and we’re looking at ways we might want to do that. Because of some technical reasons and the way the game was designed, it will take a little bit of time to get it ported over, so we’re looking into what that will cost us and how long it will take but that’s something we definitely are considering.

The main issue surrounding a possible Axiom Verge Wii U port is the console’s incompatibility with MonoGame development software. We had heard towards the end of 2013 that the tool was coming to Wii U, but that actually hasn’t happened after all. In order to make a Wii U version of Axiom Verge possible, MonoGame needs to be supported on Wii U, or the title would need to be ported to C++.

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