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Big Red Button

Details rounded up from the interview above include:

  • The Wii U GamePad will be used to display a map and upgrades, as well as another function which is yet to be unveiled
  • The game follows an adventure style with currency and upgrades for the characters
  • The game is more “organically” challenging, in that difficulty arises from skill in combat and finding hidden secrets as opposed to enemies just becoming tougher
  • All the levels in the game are connected by the story and its locations
  • You will mainly use two characters at a time during gameplay, but all four will show up in hubs and boss fights
  • There will be points in the game where you are required to use a certain character to proceed
  • The game will be very character driven, with a lot of focus put onto each individual character and their unique abilities
  • We will “definitely” be seeing other characters from the Sonic series making an appearance – these will be revealed over the coming months
  • Inspiration is being taken from Sonic 2, Sonic Adventure, and Sonic Generations

Source, Via

The Guardian has published a new Sonic Boom interview with Big Red Button creative director Bob Rafei and OuiDo executive producer Evan Baily. Topics include Sonic 2/Sonic Adventure inspiration, tying in with the show, GamePad usage, how the Wii U and 3DS versions work tigether, and more.

Head past the break for the full comments. You can also check out The Guardain’s full piece here.


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