Another Sonic Boom interview, more details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Details rounded up from the interview above include:
- The Wii U GamePad will be used to display a map and upgrades, as well as another function which is yet to be unveiled
- The game follows an adventure style with currency and upgrades for the characters
- The game is more “organically” challenging, in that difficulty arises from skill in combat and finding hidden secrets as opposed to enemies just becoming tougher
- All the levels in the game are connected by the story and its locations
- You will mainly use two characters at a time during gameplay, but all four will show up in hubs and boss fights
- There will be points in the game where you are required to use a certain character to proceed
- The game will be very character driven, with a lot of focus put onto each individual character and their unique abilities
- We will “definitely” be seeing other characters from the Sonic series making an appearance – these will be revealed over the coming months
- Inspiration is being taken from Sonic 2, Sonic Adventure, and Sonic Generations
More: Big Red Button, SEGA, Sonic Boom
Sonic Boom – Sonic 2/Sonic Adventure inspiration, tying in with the show, GamePad usage, crossover with 3DS for unlocks, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
The Guardian has published a new Sonic Boom interview with Big Red Button creative director Bob Rafei and OuiDo executive producer Evan Baily. Topics include Sonic 2/Sonic Adventure inspiration, tying in with the show, GamePad usage, how the Wii U and 3DS versions work tigether, and more.
Head past the break for the full comments. You can also check out The Guardain’s full piece here.