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Daisuke Yamamoto

Very recently, Japanese website Dengeki Online interviewed a couple of folks from GungHo Online Entertainment. The website sat down with Daisuke Yamamoto and Kazuki Morishita for a chat about Puzzle & Dragons: Super Mario Bros. Edition.

The origins of Puzzle & Dragons: Super Mario Bros. Edition go way back to the release of Puzzle & Dragons Z, GungHo’s first attempt at bringing the popular series to the 3DS. Morishita was asked by Dengeki about his thoughts about the game at the time of its release.

GungHo Online Entertainment made a surprising announcement this week: Puzzle & Dragons: Super Mario Bros. Edition for 3DS. Following the reveal, Japanese outlet 4Gamer caught up with a couple of the game’s developers for a brief interview.

First, Daisuke Yamamoto and Kazuki Morishita shared the following when asked when GungHo started planning a collaboration with Super Mario Bros.:

Morishita: We contacted Nintendo with New Year’s 2014 greetings as we reported that Puzzle & Dragons Z had sold one million copies. We said, “we’d like to do more Puzzle & Dragons spin-offs” to president Iwata and Mr. Miyamoto. From there on, we tried to create the Mario version in-house at GungHo as we thought, “wouldn’t it be better to show Nintendo?” Then discussions with Nintendo progressed again.

Yamamoto: We showed a prototype to Nintendo several months after contacting them for the first time.

Morishita: From there, we rebuilt the game anew by combining the action of Puzzle & Dragons and the world and stages of Super Mario Bros.


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