Astral Chain was in the works before NieR: Automata started development, original plan was for triplets, more
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
This week, Japanese magazine Famitsu published a new Astral Chain interview with director Takahisa Taura, supervisor Hideki Kamiya, and producer Eijiro Nishimura. It was pretty in-depth at six pages long, but we’ll summarize some of the points here.
Astral Chain came into the picture after Nintendo contacted PlatinumGames to make a game with high difficulty. The game has been a long time coming, as they worked on the plans since before development on NieR: Automata started. To complete the entire project, it took a long time – somewhere around five years.