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Famitsu

This week’s issue of Famitsu has a few on Kirby: Planet Robobot. It’s rehash in many ways, but it also contains a few additional details – mainly about the different Robobot Armor modes.

We already heard about three of these modes extensively: Beam Mode, Fire Mode, and Sword Mode. More information about these three are now available, as well as two others that we’ve only seen a little bit: Ice Mode and Parasol Mode.

Here’s the rundown:

– Beam Mode: shoots electric balls which become bigger if the energy is charged. The Bouncer Beam attacks enemies while it’s bouncing.
– Fire Mode: Attacks enemies with “Crimson Tail” which spews fire. You can freely change the direction of the fire. You can also attack enemies with fire that spreads on ground.
– Sword Mode: Attacks with Power Beam Sabers that extend from arms. Other than a combo attack, it also has a wide-range Spinning Attack with both sabers.
– Ice Mode: Attack with cold blizzards. You can freeze enemies into ice blocks, or freeze water pillars to turn them into platforms that can be stepped on
– Parasol Mode: Its biggest characteristic is the propellers protruding from both shoulders, which can be used to fly or even attack enemies.

This week’s Famitsu scans are now available. Highlighted games include Star Fox Zero, Star Fox Guard, Kirby: Planet Robobot, Disney Art Academy, Dragon Quest Monsters: Joker 3, Yo-kai Sangokushi, Azure Striker Gunvolt 2, and My Hero Academia: Battle for All. Scans of each title can be found in the gallery below.

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It’s time for the latest Famitsu’s most wanted games chart! Dragon Quest XI is back up to the second spot, and was only one vote shy of tying for first.

Head past the break for the full chart. All votes were cast between February 25 and March 2.

As mentioned a few days ago, this week’s issue of Famitsu revealed Taiko Drum Master: Dokodon! Mystery Adventure for 3DS.

One of the big hooks in this release is a RPG-esque mode called “Mystery Adventure Mode.” We now have more information about what to expect from this aspect of the game.

The story background/objective is to protect the world’s OOPArts. There are two main characters in Mystery Adventure Mode: Tia (the girl) and Popokaka (the monkey). Meanwhile, the antagonists are a mysterious group called Hexagria, who stole a Lion Fang Necklace OOPArt at the beginning of story.

This week’sissue of Famitsu has extensive coverage on Zero Time Dilemma. You can find a bunch of details from earlier in the week here and some interview excerpts with director Kotaro Uchikoshi here. We’ve also now gone through the interview and picked out a few more details. There aren’t massive spoilers here, but I know some folks can be sensitive to certain information about the story and other aspects – so tread lightly towards the end of the post!

To clarify something from the interview, when it was mentioned that they originally planned to make the second and third games in the series at the same time, they were going to make it for the DS. But right around that time, the 3DS and PlayStation Vita – two new handheld systems – were announced, so they considered moving development to both platforms which could allow for improved graphics and overall quality. That meant more development time and a higher budget would be needed. This is also why the team ended up developing the second game first, and then waiting to see what the reception was like before moving on to the third title – Zero Time Dilemma.

This week’s issue of Famitsu contains an interview about The Legend of Zelda: Twilight Princess HD. Series producer Eiji Aonuma, along with assistant director Tomomi Sano, participated in the discussion.

Topics included how the remake came about, consideration of Wii Remote controls, the Twilight Cave, and more. You can find a full translation of the interview after the break.

This week’s issue of Famitsu has an interview centered around The Legend of Zelda: Twilight Princess HD. But of course, the discussion wouldn’t have been complete without a question regarding Zelda Wii U.

When asked about how development is going on the new game by Famitsu, Zelda series producer Eiji Aonuma told the magazine:

“Busy. When we did Skyward Sword for the Wii, at the end stages of development, I was in charge of the characters’ dialogue and the in-game text. And, now as well, it’s like it was then. I had to work on text today, too. But, the game has really taken shape, and things have gotten easier. That means things are progressing well.”

Aonuma added that the keyword/key phrase for the game is “something new.” Ocarina of Time was a huge leap for the Zelda series and since then Aonuma explained:

“I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised. Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.”

Source

This week’s Famitsu scans are now available. Highlighted games include Ace Attorney 6, Dragon Quest Monsters: Joker 3, Medabots Girls Mission, Taiko Drum Master: Dokodon! Mystery Adventure, and Zero Time Dilemma. Scans of each title can be found in the gallery below.

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A bunch of Zero Time Dilemma details have leaked out of Famitsu. We have information about the story, characters, and more.

First, a recap of the staff:

Director and Scenario: Kotaro Uchikoshi
Character Designer: Rui Tomono
Sound (Composer): Shinji Hosoe (aka SamplingMasters MEGA)

Note: rest of the post is after the break due to potential spoilers.

As reported earlier today, Zero Time Dilemma has a big feature in this week’s Famitsu. There are details about the game itself as well as an interview with director Kotaro Uchikoshi.

Some excerpts from the interview has now leaked out of Famitsu. Head past the break to see what Uchikoshi said about the name, resolving mysteries, extreme scenes (possibly 3DS’ first CERO-Z-rated game in Japan), and changing character designers.


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