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Grezzo

Ever Oasis details

Posted on 7 years ago by (@NE_Brian) in 3DS, News | 4 Comments

Nintendo World Report went live with a preview today for Grezzo’s upcoming 3DS game Ever Oasis. Find the latest details below.

– Demo took place at the beginning of the adventure
– Party of three, led by main character Tethu, began in the main Oasis hub
– One traveler named Jasper lost something out in the wilds of the desert
– Desert overworld is filled with enemies to fight and dungeons and caves to explore
– Map on the bottom screen shows what direction to go to for your quest
– Each of your three characters has a weak and strong attack at the outset
– Tethu had a sword
– Miura wielded a spear
– Roto is a healer who throws a ranged boomerang
– More abilities available as you level up
– Tethu has access to a special attack that fires off a tornado at enemies
– Useful against flying enemies since it brings them to the ground
– One character has a giant hammer that could be used for a powerful special attack
– Along the way, each character also learns combo attacks that can be used to do more damage
– Control one character at a time
– Switch between them by pressing a button
– Day/night cycle in the game
– Enemies get tougher when the sun goes down
– When a party member falls, you can control another one to try to revive them by jamming on the A button near their body
– If your whole party fails, you can be revived instantly once
– Failing again reverts you to your last save
– Caves and dungeons house puzzles and secrets that can usually only be accessed by certain characters
– A room off to the side of one cave could only be reached by combining Miura’s power to flip large objects and Roto’s ability to turn into a little ball
– Miura set up a path for Roto to ricochet off, and then Roto bounced around to a side room
– Large rocks can only be broken by big weapons
– Sand piles can be swept away by Tethu’s tornado ability
– Buried treasure can be unearthed by a digging character
– Warp points
– Run into characters who can unlock other optional side quests or encourage the character to visit the Oasis
– After clearing Jasper’s quest, he will join your roster with the power to dig
– Visitors will enter your Oasis with more quests
– Build new shops to increase the prosperity of the main hub area
– Synthesize new weapons
– Can reorganize the three-character party

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New Ever Oasis footage

Posted on 7 years ago by (@NE_Brian) in 3DS, Videos | 1 Comment

Similar to Hey! Pikmin, new footage for Ever Oasis is starting to arrive. Videos that are published today will be posted here.

This week, Ever Oasis director and producer Koichi Ishii put up a new blog post on Nintendo’s website. Various characters were introduced, and we also have new screenshots and art.

Ishii started out by saying how he was glad to receive many positive comments about the characters when Ever Oasis was shown during the latest Nintendo Direct. People were mentioning things like Tethu and Esna looking cute as well as some wanting a Penkrow plushie.

In this developer blog, Ishii introduced these characters. They are designed by famed illustrator Yoshinori Shizuma. The post covers what things the team were thinking of when making the characters, and how they ultimately ended up.

Thanks to Amazon Japan, we have a look at the Japanese boxart for Ever Oasis. Check it out above.

Here’s the North American version to compare:

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Right after the latest Nintendo Direct, new games were added to the StreetPass Mii Plaza. There are now five new ones to collect in total.

Like the previous batches of StreetPass Mii Plaza releases, these new ones were made by different developers. Let’s take a look at who those are:

– Slot-Car Rivals: Good Feel
– Market Crashers: Good Feel
– Ninja Launcher: Prope
– Feed Mii: Prope
– Mii Trek: Arzest

All three of these developers have been working on StreetPass Mii Plaza for awhile, so their involvement here is no major surprise. Still, it’s interesting to see who exactly was behind each one.

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The second part of The Legend of Zelda: Tri Force Heroes’ Miiverse Miiting has gone live. Director Hiromasa Shikata once again participated in the discussion, but he was also joined by Grezzo’s Mikiharu Oiwa this time around as well.

The new Miiverse Miiting is quite a bit more interesting than the last one. There are comments about the working relationship between Nintendo and Grezzo, concept art for Princess Styla, cut outfit ideas, an abandoned idea for an icon seller that would let you buy extra icons with Rupees, and more. Head past the break for the full talk.

The Legend of Zelda: Tri Force Heroes wasn’t only created by Nintendo. Interestingly, it appears that Grezzo also played a role in the game’s development.

Grezzo has been quite involved with the Zelda series over the years. The team worked on Ocarina Time 3D, Majora’s Mask 3D, and Four Swords Anniversary Edition.

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