Igarashi on why he’s leaving Konami, thoughts on Lords of Shadow, Kickstarter an option for the future
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Kotaku was able to talk with Koji Igarashi before he officially announced his departure from Konami. He discussed why he’s leaving the company, the Lords of Shadow series and why it would have been difficult for him to be involved, and what lies ahead for the future (Kickstarter is a possibility!).
We’ve rounded up Igarashi’s comments below. Also be sure to check out Kotaku’s full article here.
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Koji Igarashi leaves Konami, starting new studio
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Well-known Castlevania producer Koji Igarashi has left Konami. His final day with the company was on March 15.
Following his departure from Konami, Igarashi now intends to open a new development studio.
Igarashi told IGN:
“I’ve decided to break out on my own to have the freedom to make the kind of games I really want to make — the same kind I think fans of my past games want as well. Leaving Konami was a big decision, and not one I took lightly – I’ve spent my entire career there, made many friends, and had a lot of great opportunities – but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!”
Igarashi played a role in many of Konami’s Castlevania titles, starting with Castlevania: Symphony of the Night. He last produced Harmony of Despair.
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Koji Igarashi holding a “Metroidvania” session at GDC 2014
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
We haven’t heard much from Koji Igarashi in recent years, but the well-known Castlevania producer will hold a session at GDC next month.
The talk is titled “There and Back Again: Koji Igarashi’s Metroidvania Tale”. During his session, attendees will be able to join Igarashi “for an exploration of his experiences and methodology in creating some of the most popular and influential games in the genre over the last 15 years.”
Below is the official overview of Igarashi’s session: