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The latest batch of Senran Kagura 2 screenshots focuses on the characters Rin and Daigouji, to compliment yesterday’s trailer.

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Senran Kagura series producer Kenichiro Takaki has shared a look at Senran Kagura 2’s four-disc soundtrack, which is a first-print bonus. You can find the images in our gallery above.

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Marvelous

Marvelous AQL announced back in April that the company’s name would be modified slightly to simply “Marvelous”. That change is now official today. The company hopes that by becoming Marvelous, its brand will be strengthened.

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Siliconera has translated some details about Wraith’s Den in Senran Kagura 2: Deep Crimson. Check out the information in our summary below.

– Take on monster-filled stages
– Earn loot in return
– Grid-based stage system
– Clear out the room with monsters to advance to the next stages
– Access adjacent rooms after beating a stage
– Clear a stage by reducing the number of monsters to 0 or defeat the boss
– Number of monsters is located on the top-left of the screen
– Characters keep the same amount of health they had left over from the previous stage
– Can recover health in 3 ways
– First way is by transforming
– Doing this lets you completely regain your health once
– The second way is by activating Meiken
– When this happens, the character also gains a temporary buff along with a draining effect, but it also takes away your scroll meter
– Third way to recover health is by defeating certain enemies that drop Onigiri rice balls
– Some stages won’t have enemies at all
– By clearing certain stages, you can acquire all kinds of different weapons
– These weapons aren’t restricted to the characters you select

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Senran Kagura Burst sold “really well” for XSEED, according to the publisher’s Jimmy Soga. The 3DS game’s performance has led to the localization of the PS Vita titles Shinovi Versus and Bon Appetit.

Soga added that if Senran Kagura continues to do well for XSEED, “we want to continue with the series.” That would hopefully mean a western release for Senran Kagura 2 on 3DS would be possible.

We’re taking it case by case. Senran Kagura Burst did really well. It was download only, but there’s enough to say there is a US audience for it that’s why we went with Shinovi Versus. It’s sort of risky, but we localized Bon Appétit at the same time. We think there is a core audience for it, but it’s case by case for now. If these sell well enough of course we want to continue with the series.

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These days, it may not seem like Marvelous is investing in as many new IPs as it did just a few years ago. Whereas titles such as No More Heroes, Little King’s Story, and even Senran Kagura came out of the company in recent years, Marvelous now doesn’t appear to be taking as many risks.

Senran Kagura producer Kenichiro Takaki told Siliconera that producers at the company “get a lot of freedom” to make the games they desire. Back in the day, Marvelous was creating new IPs to find a hit title, which just so happened with Senran Kagura. Now that attention has been given to the series, Takaki is “thinking of new ideas and I would like to try some of those out.”

“It’s not that orders are coming down from above that we have to make franchise titles. I feel that the producers get a lot of freedom to do what they want to inside Marvelous. When we were experimenting with a lot of little titles, the goal was always to find that IP that hit and can be developed into a series. That happened with Senran Kagura, which is why I’ve been focused on that now. I am thinking of new ideas and I would like to try some of those out.”

“The Kagura series really comes from me trying to make a worldwide hit in the past. I wasn’t able to find success that way, so I decided to focus on what I know by a Japanese person for Japanese people. That was the starting concept for Senran Kagura. I don’t want to lose sight of that, but I do want to listen to feedback from Western users. It’s kind of a difficult situation, things like gameplay systems or how the game plays would be easier to adjust.”

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At E3 2014, GameSpot and NintendoWorldReport spoke with Yoshifumi Hashimoto, head of development over at Marvelous AQL, to discuss Story of Seasons. Hashimoto spoke about the game’s name, the separation between the title and Harvest Moon and plans to continue the series, same-sex relationships, and more.

You can find excerpts from the interview below. Head on over to this link for the full thing.


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