[Feature] Returning to Moga – The many improvements of Monster Hunter 4
Posted on 9 years ago by Patrick(@Patricklous) in 3DS, 3DS eShop, Features, Game of the Month, Wii | 2 Comments
Of all the games I’ve reviewed for Nintendo Everything over the years, Monster Hunter Tri might be one of the most memorable. Stepping out of Moga Village for the first time was a wonderful moment reminiscent of Richard Attenborough welcoming everyone to Jurassic Park… mostly because there were dinosaurs there. Though the controls and sluggish swordplay took a bit of getting used to, I eventually warmed up to the actual gameplay, giving the game an respectable, yet arbitrary score of 9/10. Now I find myself returning to the hunt with the recently released Monster Hunter 4 Ultimate and it turns out that the series has actually evolved quite a bit since 2010’s Tri. While the games look similar on the surface —if anything Monster Hunter 4 looks like a downgrade, with the visuals scaled back to fit on the tiny 3DS screen— there are a of lot of things that have been changed for the better. I think it’s worth comparing these two entries to see how far the series has progressed in the last few years and some of the ways that Monster Hunter 4 Ultimate improves on the formula.