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Morio Kishimoto

Sonic Frontiers received a few free updates, ending with The Final Horizon in September. It’s thanks to the fans that the game received as much post-launch content as it did.

In an interview with Famitsu, director Morio Kishimoto and producer Sachiko Kawamura spoke about how plans were expanded following strong sales and positive player feedback. You can read our translation about that below.

Sonic Frontiers improvements

On Twitter, Sonic Frontiers director Morio Kishimoto commented generally on feedback the game has received thus far, noting that they’ve been looking at the response from critics and players. While acknowledging that “there are still areas where we are not quite there yet,” he added that “we will take this seriously as a global playtest.”

In May of this year, SEGA said during financial results Q&A that it was “working hard to improve the quality of the game toward its sales for the holiday season.” The company also indicated that it was hoping for high review scores since a strong reception could “generate synergy with sales”.

Sonic Frontiers Super Sonic bosses

SEGA has spoken more about Super Sonic in Sonic Frontiers and what that form means for the game.

Earlier in the week, we got our first look at Super Sonic thanks to a new trailer revealed at the 2022 Tokyo Game Show. Director Morio Kishimoto has now indicated that there will be bosses in the game that “blue Sonic can’t even scratch” before the power-up is unlocked.

how long to beat sonic frontiers

With many games, the question often comes up regarding how long they take to beat. We now have information about that for Sonic Frontiers.

According to director Morio Kishimoto, Sonic Frontiers will be longer than previous entries in the series. Most players should expect between 20 and 30 hours to finish the game. For completionists, that amount can double.

sonic frontiers sonic movie combat

Sonic Frontiers director Morio Kishimoto has revealed that the game has taken inspiration from the Sonic the Hedgehog movie.

Kishimoto spoke about this in a new interview with IGN. He admitted that combat was never really a focus in the series until now, “but the movie showed us an entirely new approach.” The film’s take on Sonic “became a huge inspiration for Sonic Frontiers’ development,” he said.


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