[Interview] Engine Software talks ports, working with Switch, challenges, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Switch has been home to a wide variety of ports over the years. One company involved in handling such projects is Engine Software, a team has been around for over two decades. It’s thanks to Engine Software that we’ve seen standout titles such as Ni no Kuni and Into the Breach. The developer’s efforts will also be bringing us The Legend of Heroes: Trails of Cold Steel III this spring.
Recently, Nintendo Everything spoke with Engine Software VP of development Ruud van de Moosdijk to learn more about the porting process. There was also discussion about working with Switch, challenges involved, and more.
Our full discussion can be found below.
More: Engine Software, highlight, Ruud van de Moosdijk, top
Switch porting dev thinks the system will still thrive after PS5 and Xbox Series X launches
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Switch will be faced renewed competition in 2020. Sony and Microsoft both have brand new consoles coming in the form of the PlayStation 5 and Xbox Series X, and developers will naturally be flocking to those platforms. However, one Switch developer believes that Nintendo’s console won’t be left behind.
In an interview with Nintendo Everything, Engine Software VP of development Ruud van de Moosdijk said Switch “exists in its own dimension of the market and will continue to do well”. The console’s “uniqueness” also means that power isn’t overly crucial.