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Ryuichi Nishizawa

Ahead of Wonder Boy: Asha in Monster World’s upcoming release, director Ryuichi Nishizawa was kind enough to answer some of our questions as part of a new interview. Nishizawa talked about the game’s origins including how long it’s been in the works, why the team decided to remake Monster World IV, and more. Nishizawa also spoke more generally and commented about what could come in the future.

You can find our full Wonder Boy: Asha in Monster World developer discussion below.

There’s been a lot of discussion surrounding the art style employed by Wonder Boy: Asha in Monster World since the initial reveal. Rather than going for a pure 2D look, the game is instead using something that many have referred to “2.5D”. It’s quite a bit different compared to other recent entries in the series like Wonder Boy: The Dragon’s Trap and Monster Boy and the Cursed Kingdom.

Speaking with Nintendo Everything, Wonder Boy: Asha in Monster World director Ryuichi Nishizawa provided an in-depth explanation as to why the team settled for this approach. He pointed to a few different reasons, such as how it can be easier to work with 3D assets and not having access to top-notch artists.

Nishizawa’s full words:

During the online version of Gamescom last August, Wonder Boy: Asha in Monster World was announced for Switch and other platforms. Fans were a bit mixed on the reveal with some feeling that the title could use some improvements. Thankfully, the team took the feedback to heart and has been hard at work on responding to some of the early criticism.

In an interview with Nintendo Everything, director Ryuichi Nishizawa spoke about how Studio Artdink has improved Wonder Boy: Asha in Monster World, stating: